########################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.


[tex_detail_factor]
0.5

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture\Repaints_U12
0

[CTCTexture]
farbschema_tex1
urbino.tga

[CTCTexture]
farbschema_tex2
dach.tga

[CTCTexture]
farbschema_tex3
Sitz.bmp

[CTCTexture]
farbschema_tex4
stange.bmp

[CTCTexture]
farbschema_kennz
TD_Nummernschild.bmp

[CTCTexture]
farbschema_trans
urbino_trans.tga



###################
Text-Texturen:
###################

Nummer:
0
[texttexture_enh]
number
DIN-Ziffern eng 1
64
64
1
0
0
0
3
1

1
[texttexture]
ident
TD_Nms_N2
225
116
0
0
0
0
1
0

IBIS:

2
[texttexture]
IBIS
IBIS-2_5x7
256
64
0
50
50
50

ANNAX Linie groß:

3
[texttexture]
Vollmatrix_Linie_Inhalt
FlipDot_Font_Vollmatrix
87
57
0
210
255
20

4
[texttexture]
Vollmatrix_Inhalt
FlipDot_Font_Vollmatrix
378
57
0
210
255
20

5
[texttexture]
Vollmatrix_Inhalt_invert
FlipDot_Font_Vollmatrix_invert
378
57
0
210
255
20


Innenanzeige

	[texttexture_enh]	Enhanced version of [texttexture] with orientation and grid
	{stringvar}
	{fontname}
	{width}
	{height}
	{fullcolor}		Monochrome with usercolor (see below, 0) or fullcolor (1)
	{R}
	{G}
	{B}
	{orientation}		0 = centered, 1 = left, 2 = right, 3 = best centered over spacing, 4 = centered over spacing, case of doubt left, 5 = centered over spacing, case of doubt right
	{grid}			Everytime aligned to grid with pixels {grid}. Else use "1" or "0".



6
[texttexture_enh]
IBIS_cabindisplay
Innenanzeige
512
32
0
210
255
20
3
1

Fahrscheindrucker:

7
[texttexture]
ticketprinter_display
IBIS-2_5x7
256
64
0
50
50
50


IBIS-Fahrplanlage Minuten

8
[texttexture]
IBIS_Delay_min
IBIS-2_8x11
64
64
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
9
[texttexture]
IBIS_Delay_sec
IBIS-2_5x7
16
16
0
50
50
50

IBIS-Fahrplanlage Zehntelminuten
10
[texttexture]
IBIS_Delay_state
IBIS-2_5x7
16
16
0
50
50
50

Thermometer
11
[texttexture]
cockpit_temperatur
IBIS-2_5x7
256
64
0
50
50
50

Nummer weiß:
12
[texttexture_enh]
number
DIN-Ziffern eng 1
64
64
0
255
255
255
3
1

Kilometerzähler
13
[texttexture]
Kilometerstand
LCD_7-Segment
256
128
0
50
50
50


########################################
Fahrersitz
########################################

[mesh]
S_urbino\Fahrersitz2.o3d

[mesh]
S_urbino\Fahrersitz.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3
4
5

[newanim]
anim_trans
Driver_Seat_VertTransl
1
origin_rot_y
90

-------------------
Wagenkasten
-------------------

[mesh]
S_urbino\wagenkasten.o3d


[illumination_interior]
-1
-1
-1
-1
-1
-1

[matl]
urbino.tga
0

[matl_envmap]
envmap_unscharf.bmp
10

[matl_bumpmap]
SD80_bump.bmp
0.05

[matl_transmap]

[matl]
dach.tga
0

[matl_envmap]
envmap_unscharf.bmp
10

[matl_bumpmap]
SD80_bump.bmp
0.05

[matl_transmap]

[mesh]
S_urbino\kennzeichen.o3d


[matl]
D_kennzeichen.bmp
0

[useTextTexture]
1

[matl_alpha]
2

[matl_texadress_clamp]

[mesh]
S_urbino\wagennummern.o3d


[matl]
D_wagennummer.bmp
0

[useTextTexture]
0

[matl_alpha]
2

[matl_texadress_clamp]

[matl]
D_wagennummer.bmp
1

[useTextTexture]
12

[matl_alpha]
2

[matl_texadress_clamp]

-------------------
Front Logo
-------------------

[mesh]
S_urbino\logo_front.o3d

[visible]
vis_grill_invisible
0

-------------------
Seitenblinker
-------------------

[mesh]
S_urbino\seitenblinker.o3d

-------------------
Klimaanlage
-------------------

[mesh]
S_urbino\klima.o3d

-------------------
Positionslichter
-------------------

[mesh]
S_urbino\positionslichter.o3d

-------------------
Zielkaesten
-------------------

[mesh]
S_urbino\zielkaesten.o3d

-------------------
Stangen
-------------------

[mesh]
S_urbino\stangen1.o3d


[illumination_interior]
0
1
2
3

[matl]
stange.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.1

[mesh]
S_urbino\stangen2.o3d


[illumination_interior]
2
3
4
5


[matl]
stange.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.1

-------------------
Seitenblinker
-------------------

[mesh]
S_urbino\entwerter.o3d

[viewpoint]
3

-------------------
STOP-Knöpfe
-------------------

[mesh]
S_urbino\stop.o3d

[viewpoint]
3

[mouseevent]
door_haltewunsch

[illumination_interior]
0
1
2
3
4
5


##########################################
Haltestellenanzeige

[mesh]
S_urbino\Innenanzeige.o3d

[viewpoint]
3

[matl_change]
Innenanzeige.tga
0
haltewunschlampe

[matl_item]

[matl_nightmap]
innenanzeige_n.bmp

[illumination_interior]
0
1
2
3



-----------------------------------------

[mesh]
S_urbino\Innenanzeige_text.o3d

[viewpoint]
3

[matl]
Innenanzeige.tga
0

[useTextTexture]
6

[matl_alpha]
2

[matl_change]
Innenanzeige.tga
0
elec_busbar_main

[matl_item]

[matl_lightmap]
default_light.bmp

-----------------------------------------

-------------------
Sitzpolster
-------------------

[mesh]
S_urbino\sitzpolster1.o3d

[illumination_interior]
0
1
2
3

-------------------
Sitzvorrichtungen 1. Haelfte
-------------------

[mesh]
S_urbino\sitze1.o3d

[illumination_interior]
0
1
2
3

-------------------
Sitzvorrichtungen 2. Haelfte
-------------------

[mesh]
S_urbino\sitze2.o3d

[illumination_interior]
2
3
4
5


-------------------
Schatten
-------------------

[mesh]
S_urbino\D_schatten.o3d

[isshadow]

[matl]
Shadow.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]


**********************************************************************
				Räder
**********************************************************************

		

[mesh]
S_urbino\frwheel.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1.039
3.400
0.461
		
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1


[newanim]

origin_trans
0.95
3.393
0.450
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105




[mesh]
S_urbino\flwheel.o3d
[newanim]
origin_trans
-1.039
3.400
0.461
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1
[newanim]
origin_trans
-1.124
3.383
0.450
origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105





[mesh]
S_urbino\rrwheel.o3d
[newanim]
origin_trans
1.030
-2.676
0.461
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1



[mesh]
S_urbino\rlwheel.o3d

[newanim]
origin_trans
-1.030
-2.676
0.461
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1

-------------------
Matrix-Textfelder (Unsichtbar in OMSI!)
-------------------

[mesh]
S_urbino\matrix_text.o3d

[matl]
Matrix_Lin_L.bmp
0

[useTextTexture]
3

[matl_alpha]
2

[matl_lightmap]
default_light.bmp
lights_stand

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
4

[matl_alpha]
2

[matl_lightmap]
default_light.bmp
lights_stand

[mesh]
S_urbino\matrix_text_invert.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
5

[matl_alpha]
2

[matl_lightmap]
default_light.bmp
lights_stand


-------------------
Innenraum (nur Waende, Boden, etc.)
-------------------

[mesh]
S_urbino\innenraum1.o3d

[illumination_interior]
0
1
2
3

[matl]
Ilicht.bmp
0

[matl_lightmap]
Ilicht_n.bmp
lights_beleuchtung_unterdeck


[matl]
decke.tga
0

[matl_envmap]
envmap_unscharf.bmp
10

[matl_lightmap]
decke_lm.tga
lights_beleuchtung_unterdeck

[matl_transmap]

[matl]
luft.tga
0

[matl_envmap]
envmap_unscharf.bmp
1

[matl_transmap]

[matl]
logo.tga
0

[matl_alpha]
2

[matl_change]
ibis.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
ibis_n.bmp

[mesh]
S_urbino\boden_kabine.o3d

[illumination_interior]
0
1
2
3

[mesh]
S_urbino\innenraum2.o3d

[illumination_interior]
2
3
4
5

[matl]
Ilicht.bmp
0

[matl_lightmap]
Ilicht_n.bmp
lights_beleuchtung_unterdeck

[matl]
decke.tga
0

[matl_envmap]
envmap_unscharf.bmp
10

[matl_lightmap]
decke_lm.tga
lights_beleuchtung_unterdeck

[matl_transmap]

[matl]
logo.tga
0

[matl_alpha]
2

----------------

----------------

[matl]
Linienliste_ANX.bmp
0


[matl_freetex]
Linienliste_ANX.bmp
Matrix_Linelist

-------------------------------------

[mesh]
S_urbino\ibis2_text.o3d

**********************
Material IBIS-Textfeld

[matl]
IBIS2-Textfeld.tga
0

[matl_alpha]
2

[useTextTexture]
2

[matl_noZwrite]

**********************
Material IBIS-Textfeld Min

[matl]
IBIS2-Textfeld.tga
1

[matl_alpha]
2

[useTextTexture]
8

[matl_noZwrite]

**********************
Material IBIS-Textfeld Sec

[matl]
IBIS2-Textfeld.tga
2

[matl_alpha]
2

[useTextTexture]
9

[matl_noZwrite]

**********************

Material IBIS-Textfeld State

[matl]
IBIS2-Textfeld.tga
3

[matl_alpha]
2

[useTextTexture]
10

[matl_noZwrite]

**********************

[mesh]
S_urbino\bildschirm_display.o3d

[visible]
camera_visible
1


##########################################
IBIS-Gerät
##########################################

***********************
[mesh]
S_urbino\IBIS2_Linie_Kurs.o3d

[viewpoint]
2

[mouseevent]
IBIS_setmode_linie_kurs

***********************
[mesh]
S_urbino\IBIS2_Route.o3d

[viewpoint]
2

[mouseevent]
IBIS_setmode_route

***********************
[mesh]
S_urbino\IBIS2_Ziel.o3d

[viewpoint]
2

[mouseevent]
IBIS_setmode_ziel

***********************
[mesh]
S_urbino\IBIS2_Vor_Stumm.o3d

[viewpoint]
2

[mouseevent]
IBIS_vor_stumm

***********************
[mesh]
S_urbino\IBIS2_Fortschaltung.o3d

[viewpoint]
2

[mouseevent]
IBIS_vor

***********************
[mesh]
S_urbino\IBIS2_Rueck_Stumm.o3d

[viewpoint]
2

[mouseevent]
IBIS_rueck

***********************
[mesh]
S_urbino\IBIS2_1.o3d

[viewpoint]
2

[mouseevent]
IBIS_1

***********************
[mesh]
S_urbino\IBIS2_2.o3d

[viewpoint]
2

[mouseevent]
IBIS_2

***********************
[mesh]
S_urbino\IBIS2_3.o3d

[viewpoint]
2

[mouseevent]
IBIS_3

***********************
[mesh]
S_urbino\IBIS2_4.o3d

[viewpoint]
2

[mouseevent]
IBIS_4

***********************
[mesh]
S_urbino\IBIS2_5.o3d

[viewpoint]
2

[mouseevent]
IBIS_5

***********************
[mesh]
S_urbino\IBIS2_6.o3d

[viewpoint]
2

[mouseevent]
IBIS_6

***********************
[mesh]
S_urbino\IBIS2_7.o3d

[viewpoint]
2

[mouseevent]
IBIS_7

***********************
[mesh]
S_urbino\IBIS2_8.o3d

[viewpoint]
2

[mouseevent]
IBIS_8

***********************
[mesh]
S_urbino\IBIS2_9.o3d

[viewpoint]
2

[mouseevent]
IBIS_9

***********************
[mesh]
S_urbino\IBIS2_0.o3d

[viewpoint]
2

[mouseevent]
IBIS_0

***********************
[mesh]
S_urbino\IBIS2_Eingabe.o3d

[viewpoint]
2

[mouseevent]
IBIS_eingabe

***********************
[mesh]
S_urbino\IBIS2_Loeschen.o3d

[viewpoint]
2

[mouseevent]
IBIS_Loeschen

***********************
[mesh]
S_urbino\IBIS2_fortschaltg_stop.o3d

[viewpoint]
2

[mouseevent]
IBIS_fortschaltg_stop

***********************

#####################################################
Dashboard

[mesh]
S_urbino\dash.o3d

[illumination_interior]
0
1
2
3
4
5


[matl_change]
pulpit.bmp
0
elec_busbar_main

[matl_item]

[matl_nightmap]
Pulpit_N.bmp

[matl_change]
pulpit.bmp
9
status_pruefung

[matl_item]

[matl_nightmap]
Pulpit_N.bmp

[matl]
tacho.tga
0

[matl_lightmap]
tacho_lm.bmp
lights_stand

[matl_envmap]
envmap_unscharf.bmp
0.05

[matl_alpha]
2

[matl_transmap]

[matl_change]
tacho.tga
0
elec_busbar_main

[matl_item]

[matl_nightmap]
tacho_N.bmp

[matl]
knöpfe_pult2.bmp
0

[matl_lightmap]
knöpfe_pult2_n.bmp
lights_stand


**********************
LM Warnleuchte1

[matl_change]
pulpit.bmp
2
warnleuchte1

[matl_item]

[matl_nightmap]
pulpit_N.bmp

**********************
LM Fernlicht

[matl_change]
pulpit.bmp
4
lights_fern

[matl_item]

[matl_nightmap]
pulpit_N.bmp

**********************
LM Blinker

[matl_change]
pulpit.bmp
3
lights_blinkgeber

[matl_item]

[matl_nightmap]
pulpit_N.bmp

**********************
LM Warnblinker

[matl_change]
pulpit.bmp
5
lights_warnblinkgeber

[matl_item]

[matl_nightmap]
pulpit_N.bmp

**********************
LM Feststellbremse

[matl_change]
pulpit.bmp
7
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
pulpit_N.bmp

**********************
LM ABS und ASR

[matl_change]
pulpit.bmp
6
ABS_ASR_eingriff

[matl_item]

[matl_nightmap]
pulpit_N.bmp

**********************
LM Haltewunsch

[matl_change]
pulpit.bmp
8
haltewunschlampe

[matl_item]

[matl_nightmap]
pulpit_N.bmp



[mouseevent]
cp_cockpit_move

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

[mesh]
S_urbino\dash_details.o3d

[illumination_interior]
0
1
2
3
4
5

[viewpoint]
3

[mesh]
S_urbino\dash_kmcounter_text.o3d

[visible]
elec_busbar_main
1

[matl]
tacho.bmp
0

[matl_alpha]
2

[useTextTexture]
13

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

########################################################
Display
########################################################

[mesh]
S_urbino\dash_disp_bus.o3d

[matl]
pulpit.bmp
0

[matl_nightmap]
pulpit_N.bmp

[visible]
cockpit_display_bus
1

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

[mesh]
S_urbino\dash_disp_hst_brake.o3d

[matl]
pulpit.bmp
0

[matl_nightmap]
pulpit_N.bmp

[visible]
cockpit_display_feststellbremse
1

[matl]
pulpit.bmp
0

[matl_nightmap]
pulpit_N.bmp

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

[mesh]
S_urbino\dash_disp_fdoor.o3d

[visible]
cockpit_display_tuerkontrolle2
1

[matl]
pulpit.bmp
0

[matl_nightmap]
pulpit_N.bmp

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

[mesh]
S_urbino\dash_disp_bdoor.o3d

[matl]
pulpit.bmp
0

[matl_nightmap]
pulpit_N.bmp

[visible]
cockpit_display_tuerkontrolle3
1

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

[mesh]
S_urbino\dash_disp_druck.o3d

[matl]
Dash_2_druckmenue_2.bmp
0

[matl_nightmap]
Dash_2_druckmenue_2.bmp

[visible]
cockpit_display_druckmenue
1

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

[mesh]
S_urbino\dash_disp_bremsdruck.o3d

[newanim]
origin_from_mesh
anim_trans
bremse_p_brzyl_HA
0.0001
origin_rot_y
90
origin_rot_z
90

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

[visible]
cockpit_display_druckmenue
1

[mesh]
S_urbino\dash_disp_tank.o3d

[matl]
Dash_2_tankmenue_2.bmp
0

[matl_nightmap]
Dash_2_tankmenue_2.bmp

[visible]
cockpit_display_tankmenue
1

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

[mesh]
S_urbino\dash_disp_temp.o3d

[newanim]
origin_from_mesh
anim_trans
cockpit_motortemperaturwinkel
0.00011
origin_rot_y
90
origin_rot_z
90

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

[visible]
cockpit_display_tankmenue
1

[mesh]
S_urbino\dash_disp_fuel.o3d

[newanim]
origin_from_mesh
anim_trans
cockpit_tankuhr
0.000045
origin_rot_y
90
origin_rot_z
90

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

[visible]
cockpit_display_tankmenue
1
########################################################
Gangwahltaster
########################################################

[mesh]
S_urbino\dash_d_schalter.o3d

[mouseevent]
automatic_D

[viewpoint]
3

[newanim]
origin_from_mesh
anim_trans
cockpit_gang3
-0.003
origin_rot_y
90
origin_rot_z
15

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

[matl_change]
pulpit.bmp
0
cockpit_light_gang3

[matl_item]

[matl_nightmap]
Pulpit_N.bmp

[mesh]
S_urbino\dash_n_schalter.o3d

[mouseevent]
automatic_N

[viewpoint]
3

[newanim]
origin_from_mesh
anim_trans
cockpit_gangN
-0.003
origin_rot_y
90
origin_rot_z
15

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

[matl_change]
pulpit.bmp
0
cockpit_light_gangN

[matl_item]

[matl_nightmap]
Pulpit_N.bmp

[mesh]
S_urbino\dash_r_schalter.o3d

[mouseevent]
automatic_R

[viewpoint]
3

[newanim]
origin_from_mesh
anim_trans
cockpit_gangR
-0.003
origin_rot_y
90
origin_rot_z
15

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

[matl_change]
pulpit.bmp
0
cockpit_light_gangR

[matl_item]

[matl_nightmap]
Pulpit_N.bmp
########################################################
Tuertaster
########################################################

[mesh]
s_urbino\dash_tuerknopf_v.o3d

[viewpoint]
3

[mouseevent]
bus_doorfront0

[newanim]
origin_from_mesh

anim_trans
cockpit_tuertaster1
-0.004
origin_rot_y
90
origin_rot_z
15

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

[matl_change]
knöpfe_pult2.bmp
0
door_light_1

[matl_item]

[matl_nightmap]
knöpfe_pult2.bmp

[mesh]
s_urbino\dash_tuerknopf_h.o3d

[visible]
berliner_tuersteuerung
0

[viewpoint]
3

[mouseevent]
bus_doorfront1

[newanim]
origin_from_mesh

anim_trans
cockpit_tuertaster2
-0.004
origin_rot_y
90
origin_rot_z
15

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

[matl_change]
knöpfe_pult2.bmp
0
door_light_2

[matl_item]

[matl_nightmap]
knöpfe_pult2.bmp

[mesh]
s_urbino\dash_tuerfreigabe.o3d

[viewpoint]
3

[matl]
knöpfe_pult2.bmp
0

[matl_lightmap]
knöpfe_pult2_n.bmp
lights_stand

[mouseevent]
bus_dooraft

[newanim]
origin_from_mesh

anim_rot
tuerfreigabe_sw
5
origin_rot_z
84
origin_rot_x
15

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

[mesh]
s_urbino\dash_schulbus.o3d

[viewpoint]
3

[mouseevent]
schulkindschalter_toggle

[newanim]
origin_from_mesh

[matl]
knöpfe_pult2.bmp
0

[matl_lightmap]
knöpfe_pult2_n.bmp
lights_stand

anim_rot
cp_schulkindschalter
5
origin_rot_z
84
origin_rot_x
15

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

[mesh]
s_urbino\dash_kneeling.o3d

[viewpoint]
3

[mouseevent]
cp_kneeling_sw_toggle

[matl]
knöpfe_pult2.bmp
0

[matl_lightmap]
knöpfe_pult2_n.bmp
lights_stand

[newanim]
origin_from_mesh

anim_rot
cp_kneeling_sw
-10
origin_rot_x
15

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

[mesh]
s_urbino\dash_kneelcontrol.o3d

[viewpoint]
3

[mouseevent]
cp_kneelcontrol_sw_toggle

[matl]
knöpfe_pult2.bmp
0

[matl_lightmap]
knöpfe_pult2_n.bmp
lights_stand

[newanim]
origin_from_mesh

anim_rot
cp_kneelcontrol_sw
-10
origin_rot_x
15

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

[mesh]
s_urbino\dash_aufbock.o3d

[viewpoint]
3

[mouseevent]
cp_aufbock_sw_toggle

[matl]
knöpfe_pult2.bmp
0

[matl_lightmap]
knöpfe_pult2_n.bmp
lights_stand

[newanim]
origin_from_mesh

anim_rot
cp_aufbock_sw
-10
origin_rot_x
15

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

###################################
Hebel fuer Feststellbremse
###################################

[mesh]
S_urbino\feststellbremse.o3d

[viewpoint]
3

[mouseevent]
parking_brake_mouse


[newanim]
origin_from_mesh
anim_rot
bremse_feststell_sw
-50
delay
5
maxspeed
360

#######################################
Fahrplan
#######################################

[mesh]
S_urbino\fahrplan.o3d

[viewpoint]
3

[matl]
Schedule.bmp
0

[matl_freetex]
Schedule.bmp
file_schedule

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

###########################################
Rändelrad Klimator
###########################################

[mesh]
S_urbino\Klimator.o3d

[mouseevent]
cp_klimator_sw

[viewpoint]
3

[newanim]
origin_from_mesh

anim_rot
cp_klimator_sw
-250
origin_rot_y
-90

---------------------------------

[mesh]
S_urbino\Heizung_Temp.o3d

[viewpoint]
3

[mouseevent]
cp_heizregler_temp

[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_temp
-260
origin_rot_y
-90

---------------------------------

[mesh]
S_urbino\standheizung.o3d

[mouseevent]
taster_standheizung

[viewpoint]
3

---------------------------------

[mesh]
s_urbino\heizung_umluft.o3d

[viewpoint]
3

[mouseevent]
cp_dummy_sw04_toggle

[mesh]
s_urbino\heizung_dummy01.o3d

[viewpoint]
3

[mouseevent]
cp_heizluefter_toggle

---------------------------------

[mesh]
s_urbino\heizung_dummy02.o3d

[viewpoint]
3

[mouseevent]
cp_dummy_sw06_toggle


###############################################
Fahrscheindrucker
###############################################


[mesh]
S_urbino\Kasse.o3d

[matl]
init_bildschirm.tga
0

[matl_envmap]
envmap_unscharf.bmp
0.01

[matl_alpha]
2

[matl_transmap]

---------------------------------------

[matl_change]
init_bildschirm.tga
0
elec_busbar_main

[matl_item]

[matl_nightmap]
init_bildschirm_n.bmp

-------------------------------------



--------------------------------------
[viewpoint]
3

[mesh]
S_urbino\efad_anzeige.o3d

[viewpoint]
3

[matl]
Display.bmp
0

[useTextTexture]
7

[matl_alpha]
2

[mesh]
S_urbino\efad_ticket.o3d

[viewpoint]
3

[mouseevent]
ticketprinter_getticket

[newanim]
origin_from_mesh
anim_trans
ticketprinter_ticket_pos
0.02
origin_rot_y
90

[mesh]
S_urbino\efad_ok.o3d

[viewpoint]
3

[mouseevent]
ticketprinter_button_enter

[mesh]
S_urbino\efad_einzel.o3d

[viewpoint]
3

[mouseevent]
ticketprinter_button_ticket_0

[mesh]
S_urbino\efad_kurz.o3d

[viewpoint]
3

[mouseevent]
ticketprinter_button_ticket_1

[mesh]
S_urbino\efad_tag.o3d

[viewpoint]
3

[mouseevent]
ticketprinter_button_ticket_2

[mesh]
S_urbino\efad_einzel_erm.o3d

[viewpoint]
3

[mouseevent]
ticketprinter_button_ticket_3

[mesh]
S_urbino\efad_tag_plus.o3d

[viewpoint]
3

[mouseevent]
ticketprinter_button_dummy_2

[mesh]
S_urbino\efad_c.o3d

[viewpoint]
3

[mouseevent]
ticketprinter_button_cancel

[mesh]
S_urbino\Tachonadel.o3d

[viewpoint]
3

[matl]
pulpit2.bmp
0

[matl_lightmap]
pulpit_n.bmp
lights_stand



[newanim]
origin_trans
-0.814
5.577
1.391
anim_rot
cockpit_tachowinkel
0.95
delay
10
maxspeed
360
origin_rot_x
-90
origin_rot_y
90
origin_rot_z
-26

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

**********************************************************************
				Lenkrad
**********************************************************************

[mesh]
S_urbino\lenkrad.o3d

[visible]
cp_lenkrad_visible
1


[viewpoint]
3


[newanim]
origin_from_mesh
anim_rot
Axle_Steering_0_L
1680
origin_rot_y
90
origin_rot_z
0

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

[mesh]
S_urbino\lenkrad_hupe.o3d

[visible]
cp_lenkrad_visible
1

[mouseevent]
horn

[viewpoint]
3


[newanim]
origin_from_mesh
anim_rot
Axle_Steering_0_L
1680
origin_rot_y
90
origin_rot_z
0

[newanim]
origin_from_mesh
anim_trans
cockpit_hupe
-0.01
origin_rot_y
90

[newanim]
origin_rot_y
90
anim_trans
cp_cockpit_pos
0.05
maxspeed
1000

-------------------
Linker Wischer
-------------------

[mesh]
S_urbino\wischer_links.o3d

[newanim]
origin_from_mesh
anim_rot
wiperpos
-84
origin_rot_x
-95
origin_rot_y
90
-------------------
Rechter Wischer
-------------------

[mesh]
S_urbino\wischer_rechts.o3d

[newanim]
origin_from_mesh
anim_rot
wiperpos
84
origin_rot_x
-95
origin_rot_y
90

++++++++++++++++++++++++++++++
Wischwasser
++++++++++++++++++++++++++++++

[mesh]
S_urbino\wischwasser_rechts.o3d

[viewpoint]
3

[visible]
wiper_wash
1

[matl]
wischwasser.tga
0

[texcoordtransY]
wiper_wash_texpos


[matl_change]
wischwasser.tga
0
wiper_wash

[matl_item]

[texcoordtransY]
wiper_wash_texpos

[matl_transmap]
wischwasser.tga

[matl_alpha]
2

[newanim]
origin_from_mesh
anim_rot
wiperpos
84
origin_rot_x
-95
origin_rot_y
90

[mesh]
S_urbino\wischwasser_links.o3d

[viewpoint]
3

[visible]
wiper_wash
1

[matl]
wischwasser.tga
0

[texcoordtransY]
wiper_wash_texpos


[matl_change]
wischwasser.tga
0
wiper_wash

[matl_item]

[texcoordtransY]
wiper_wash_texpos

[matl_transmap]
wischwasser.tga

[matl_alpha]
2

[newanim]
origin_from_mesh
anim_rot
wiperpos
-84
origin_rot_x
-95
origin_rot_y
90

#####################################################
Fahrerfenster

[mesh]
S_urbino\Fahrerfenster.o3d


-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
Fenster_normal.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.27
-----------------------------

#####################################################
Fenster innen

[mesh]
S_urbino\fenster_innen.o3d

[viewpoint]
3

[matl]
Fenster_int.tga
0
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

[matl_noZwrite]


[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl]
urbino.tga
0

[matl_transmap]
urbino_trans.tga

[matl_alpha]
2

-------------------
Umweltplakette
-------------------

[mesh]
S_urbino\plakette.o3d

[matl]
plakette.tga
0

[matl_alpha]
2



###############################################
Türen

[mesh]
S_urbino\Tuerbuegel_VV.o3d

[viewpoint]
3

[newanim]
origin_trans
1.195
5.639
2.312
anim_rot
door_0
-83
origin_rot_y
-90

[mesh]
S_urbino\tuer_vv.o3d

[newanim]
origin_trans
1.245
5.364
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
172

[newanim]
origin_trans
1.194
5.640
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-83

[mesh]
S_urbino\tuerscheiben_vv.o3d

-----------------------------
[matl]
Fenster_normal.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]


-----------------------------

[matl]
Fenster_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

-----------------------------

[newanim]
origin_trans
1.245
5.364
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
172

[newanim]
origin_trans
1.194
5.640
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-83

+++++++++++++++++++++++++++++++++

[mesh]
S_urbino\Tuerbuegel_VH.o3d

[viewpoint]
3

[newanim]
origin_trans
1.195
4.302
2.312
anim_rot
door_1
83
origin_rot_y
-90

[mesh]
s_urbino\Tuer_VH.o3d

[newanim]
origin_trans
1.245
4.578
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-172.5

[newanim]
origin_trans
1.194
4.302
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
83

[mesh]
s_urbino\Tuerscheiben_VH.o3d

-----------------------------
[matl]
Fenster_normal.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]


-----------------------------

[matl]
Fenster_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

-----------------------------


[newanim]
origin_trans
1.245
4.578
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-172.5

[newanim]
origin_trans
1.194
4.302
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
83



+++++++++++++++++++++++++++++++++


[mesh]
S_urbino\Tuerbuegel_HV.o3d

[viewpoint]
3

[newanim]
origin_trans
1.194
0.340
2.312
anim_rot
door_2
-83
origin_rot_y
-90

[mesh]
s_urbino\Tuer_HV.o3d

[newanim]
origin_trans
1.245
0.064
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
172.50

[newanim]
origin_trans
1.194
0.340
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-83

[mesh]
s_urbino\Tuerscheiben_HV.o3d
-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap_grau.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]


-----------------------------

[matl]
Fenster_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

-----------------------------

[newanim]
origin_trans
1.245
0.064
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
172.50

[newanim]
origin_trans
1.194
0.340
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-83



+++++++++++++++++++++++++++++++++


[mesh]
S_urbino\Tuerbuegel_HH.o3d

[viewpoint]
3

[newanim]
origin_trans
1.195
-1.000
2.312
anim_rot
door_3
83
origin_rot_y
-90

[mesh]
S_urbino\Tuer_HH.o3d

[newanim]
origin_trans
1.245
-0.723
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-172.5

[newanim]
origin_trans
1.194
-0.999
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
83

[mesh]
S_urbino\Tuerscheiben_HH.o3d
-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap_grau.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]


-----------------------------

[matl]
Fenster_int.tga
0

[matl_noZwrite]
 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

-----------------------------

[newanim]
origin_trans
1.245
-0.723
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-172.5

[newanim]
origin_trans
1.194
-0.999
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
83


-------------------
Innenscheiben
-------------------

[mesh]
S_urbino\innenscheiben.o3d


[illumination_interior]
0
1
2
3
4
5

[matl]
Fenster_int.tga
0
 
[matl_envmap]
envmap.bmp
0.075
 
[matl_alpha]
2

[matl_noZwrite]

#####################################################
Fenster außen

[mesh]
S_urbino\fenster_aussen.o3d

[illumination_interior]
0
1
2
3
4
5



[matl]
Fenster.tga
0
 
[matl_envmap]
envmap_grau.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

[matl]
Fenster_normal.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness

-----------------------------
[mesh]
S_urbino\fenster_aussen_beklebung.o3d

[matl]
urbino.tga
0

[matl_transmap]
urbino_trans.tga

[matl_alpha]
2

Qualmender Motor

[smoke]
0.014
-6.039
1.135
0
-1
0
2
0.2
engine_failure_general
3
0.95
-0.2
1
3
0.6
10
0
0
0.01

Kochendes Kühlwasser

[smoke]
-1.263
-5.288
1.861
0
-1
0
2
0.2
engine_kuehlwasser_freq
3
0.95
-0.2
1
3
0.3
10
1
1
1

##################################
Interior Lichter
##################################

1. Fahrgastraum #1
[interiorlight]
door_light_1
1
255
255
255
-0.582
3.3
2.7

1. Fahrgastraum #2
[interiorlight]
lights_beleuchtung_unterdeck
1
255
255
255
0.567
1.900
2.756

1. Fahrgastraum #3
[interiorlight]
lights_beleuchtung_unterdeck
1
255
255
255
-0.582
0.059
2.758

1. Fahrgastraum #4
[interiorlight]
lights_beleuchtung_unterdeck
1
255
255
255
0.567
-1.849
2.756

1. Fahrgastraum #5
[interiorlight]
lights_beleuchtung_unterdeck
1
255
255
255
0.582
-3.766
2.758

1. Fahrgastraum #6
[interiorlight]
lights_beleuchtung_unterdeck
1
255
255
255
0.568
-5.372
2.756

Leuchte Ausstieg
2. Licht
[interiorlight]
door_light_1
0.4
255
255
255
1.061
-0.264
2.512

Leuchte Einstieg
3. Licht
[interiorlight]
door_light_2
0.4
205
200
175
1.061
4.686
2.512

################################################	
Scheinwerfer und Lichtquellen


	Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
	zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
	Ist diese negativ, wird kein Scheinwerfer aktiviert.

	Angaben:
		pos_x,
		pos_y,
		pos_z,
		dir_x,
		dir_y,
		dir_z,
		R,
		G,
		B,
		Range,
		InnerCone (Spot) [°], 
		OuterCone (Falloff) [°]



Fernlicht:

[spotlight]
0
2.0
0.763
0
1
-0.3
233
233
255
500
30
70

Abblendlicht:

[spotlight]
0
2.0
0.763
0
1
-0.3
255
255
233
100
30
70



	[light_enh_2]
	pos_x
	pos_y
	pos_z			position
	dir_x
	dir_y
	dir_z			direction
	up_x
	up_y
	up_z			vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
	omni			0 = directional light, 1 = omnidirectional light
	rotating		0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
				2 = light will rotate to user (around all axis)
	r			color
	g			color
	b			color
	size			meters
	conesize_inner_angle	degree, angle of inner cone (full brightness)
	conesize_outer_angle	degree, angle of outer cone (beginning of visibility)
	fading_variable		0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
	factor			factor multiplied
	z-offset		offset of spot from position to user (if the light would
					be inside of a solid object, you can make it visible
					with this parameter; just set it e.g. two times of the
					radius of the solid object.
	parameters		0 = none
				+ 1 = star
				+ 2 = no fog effect
				+ 4 = only effects
	cone			light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
	timeconst		time constant. It controls how much time the light will need to reach 63% of the illumination intensity
				(or 27% in case of switch off)
	bitmap			effect texture (if "" then standard texture will be used)
	
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)

Fernlicht:

[light_enh_2]
-0.922
5.904
0.734
0
1
0
0
0
1
0
2
200
200
255
0.2
50
150
lights_fern
3.0
0.15
1
1
0.1


[light_enh_2]
-0.763
5.922
0.690
0
1
0
0
0
1
0
2
200
200
255
0.2
50
150
lights_fern
3.0
0.15
1
1
0.1


[light_enh_2]
0.740
5.924
0.690
0
1
0
0
0
1
0
2
200
200
255
0.2
50
150
lights_fern
3.0
0.15
1
1
0.1


[light_enh_2]
0.899
5.906
0.734
0
1
0
0
0
1
0
2
200
200
255
0.2
50
150
lights_fern
3.0
0.15
1
1
0.1

Abblendlicht:

[light_enh_2]
-1.066
5.875
0.753
0
1
0
0
0
1
0
2
255
255
200
0.2
50
190
lights_abbl
1.5
0.15
1
1
0.1


[light_enh_2]
1.047
5.878
0.755
0
1
0
0
0
1
0
2
255
255
200
0.2
50
190
lights_abbl
1.5
0.15
1
1
0.1


Standlicht:

[light_enh_2]
-1.184
5.852
0.747
0
1
0
0
0
1
0
2
255
230
140
0.1
150
190
lights_stand
0.4
0.15
1
0
0.03



[light_enh_2]
1.161
5.855
0.747
0
1
0
0
0
1
0
2
255
230
140
0.1
150
190
lights_stand
0.4
0.15
1
0
0.03


Blinker

[light_enh_2]
1.194
5.844
0.804
0
1
0
0
0
1
0
2
200
130
0
0.1
150
200
lights_blinker_r
1.0
0.1
1
1
0.03


[light_enh_2]
-1.219
5.841
0.805
0
1
0
0
0
1
0
2
200
130
0
0.1
150
200
lights_blinker_l
1.0
0.1
1
1
0.03


Seitenblinker

[light_enh_2]
1.281
4.149
1.224
1
0
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

[light_enh_2]
-1.299
4.149
1.224
-1
0
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

Heckblinker

[light_enh_2]
1.152
-6.015
0.877
0
-1
0
0
0
1
0
0
255
216
0
0.3
180
210
lights_blinker_r
1
0.1
2
0
0.01
led_light.bmp

[light_enh_2]
-1.123
-6.015
0.877
0
-1
0
0
0
1
0
0
255
216
0
0.3
180
210
lights_blinker_l
1
0.1
2
0
0.01
led_light.bmp

[light_enh_2]
1.102
-6.015
2.549
0
-1
0
0
0
1
0
0
255
216
0
0.3
180
210
lights_blinker_r
1
0.1
2
0
0.01
led_light.bmp

[light_enh_2]
-1.084
-6.015
2.549
0
-1
0
0
0
1
0
0
255
216
0
0.3
180
210
lights_blinker_l
1
0.1
2
0
0.01
led_light.bmp

Rücklichter

[light_enh_2]
0.957
-6.039
0.849
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_rueck
1
0.1
2
0
0.01
led_light.bmp

[light_enh_2]
-0.928
-6.039
0.849
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_rueck
1
0.1
2
0
0.01
led_light.bmp

[light_enh_2]
1.074
-6.018
2.685
0
-1
0
0
0
1
0
0
150
0
0
0.3
180
210
lights_rueck
1
0.1
2
0
0.01
led_light.bmp

[light_enh_2]
-1.056
-6.021
2.685
0
-1
0
0
0
1
0
0
150
0
0
0.3
180
210
lights_rueck
1
0.1
2
0
0.01
led_light.bmp


Bremslichter
[light_enh_2]
0.714
-6.063
0.848
0
-1
0
0
0
1
0
0
255
0
0
0.25
180
210
lights_brems
1
0.1
2
0
0.01
led_light.bmp

[light_enh_2]
-0.686
-6.065
0.848
0
-1
0
0
0
1
0
0
255
0
0
0.25
180
210
lights_brems
1
0.1
2
0
0.01
led_light.bmp


Rückfahrscheinwerfer

[light_enh_2]
0.835
-6.050
0.848
0
-1
0
0
0
1
0
0
255
255
255
0.25
180
210
lights_rueckfahr
1
0.1
2
0
0.01
led_light.bmp

[light_enh_2]
-0.807
-6.052
0.848
0
-1
0
0
0
1
0
0
255
255
255
0.25
180
210
lights_rueckfahr
1
0.1
2
0
0.01
led_light.bmp

Nebelschlussleuchte

[light_enh_2]
-0.685
-5.749
0.583
0
-1
0
0
0
1
0
0
255
10
5
0.25
180
210
lights_nebelschluss
2.0
0.1
1
1
0.03



Eigene Positionslichter rechts(von Vorne nach Hinten):

[light_enh_2]
1.282
4.088
0.576
1
0
0
0
0
1
1
0
200
130
0
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03
D_Positionslicht.bmp

[light_enh_2]
1.282
1.138
0.576
1
0
0
0
0
1
1
0
200
130
0
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03
D_Positionslicht.bmp

[light_enh_2]
1.288
-1.221
0.576
1
0
0
0
0
1
1
0
200
130
0
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03
D_Positionslicht.bmp

[light_enh_2]
1.288
-3.551
0.576
1
0
0
0
0
1
1
0
200
130
0
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03
D_Positionslicht.bmp

[light_enh_2]
1.295
-5.734
0.576
1
0
0
0
0
1
1
0
200
130
0
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03
D_Positionslicht.bmp

Eigene Positionslichter links(von Vorne nach Hinten):

[light_enh_2]
-1.296
4.088
0.576
-1
0
0
0
0
1
1
0
200
130
0
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03
D_Positionslicht.bmp

[light_enh_2]
-1.294
1.138
0.576
-1
0
0
0
0
1
1
0
200
130
0
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03
D_Positionslicht.bmp

[light_enh_2]
-1.289
-1.221
0.576
-1
0
0
0
0
1
1
0
200
130
0
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03
D_Positionslicht.bmp

[light_enh_2]
-1.285
-3.551
0.576
-1
0
0
0
0
1
1
0
200
130
0
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03
D_Positionslicht.bmp

[light_enh_2]
-1.279
-5.734
0.576
-1
0
0
0
0
1
1
0
200
130
0
0.1
150
190
lights_stand
0.8
0.1
1
0
0.03
D_Positionslicht.bmp
