########################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.


[tex_detail_factor]
0.5


########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture\rep
0

[CTCTexture]
repaint_aussen_12
01-12m.png

[CTCTexture]
repaint_aussen_12_fenster
01-12m alpha.dds

[CTCTexture]
repaint_innen
05.png

[CTCTexture]
repaint_aufkleber
04.dds

[CTCTexture]
repaint_haupttextur
03.png

[CTCTexture]
repaint_almex
07.png

[CTCTexture]
VJR
013233GO150301_1.png

###################
Text-Texturen:
###################

Nummer:
0
[texttexture]
number
test3
64
64
0
3
1
2

SPZ
1
[texttexture]
ident
CZ_SPZ_KC
180
100
1
0
0
0

Pøedek Buse
2
[texttexture]
Matrix_Terminus
BUSE
812
190
0
255
140
0

ANNAX Linie groß:

3
[texttexture]
number
LCD-Innenanzeige
128
128
0
210
255
20

4
[texttexture]
number
LCD-Innenanzeige
128
64
0
210
255
20

5
[texttexture]
number
LCD-Innenanzeige
512
128
0
210
255
20


Innenanzeige

	[texttexture_enh]	Enhanced version of [texttexture] with orientation and grid
	{stringvar}
	{fontname}
	{width}
	{height}
	{fullcolor}		Monochrome with usercolor (see below, 0) or fullcolor (1)
	{R}
	{G}
	{B}
	{orientation}		0 = centered, 1 = left, 2 = right, 3 = best centered over spacing, 4 = centered over spacing, case of doubt left, 5 = centered over spacing, case of doubt right
	{grid}			Everytime aligned to grid with pixels {grid}. Else use "1" or "0".



JKZ terminal
6
[texttexture]
JKZ_Disp
IBIS-2_5x7_B951E
210
45
0
50
50
50
0
1

Fahrscheindrucker:

7
[texttexture]
ticketprinter_display
IBIS-2_5x7
276
64
0
25
25
25



BS120 main Druhy radek
8
[texttexture]
BS120_Disp_B
BUSE Internal
1300
180
0
205
0
0


9
[texttexture_enh]
Matrix_Nr
BUSE_cisla
350
128
0
205
0
0
1
1


10
[texttexture]
mpc_klavesnice_kurzor
IBIS-2_5x7_C954E
210
45
0
50
50
50
0
1

Thermometer
11
[texttexture]
cockpit_temperatur
Display-helvetica
256
64
0
25
25
25

AussenTemperatur
12
[texttexture]
aussen_temperatur
Display-helvetica
256
64
0
25
25
25

OdometrFull
13
[texttexture]
odometr_full
Display-helvetica
256
64
0
25
25
25

OdometrDay
14
[texttexture]
odometr_day
Display-helvetica
256
64
0
25
25
25

Clock
15
[texttexture]
vdo_panel_time
Display-helvetica
256
64
0
25
25
25

SpeedPanel
16
[texttexture]
vdo_panel_time
Display-helvetica
256
64
0
25
25
25

17
[texttexture]
vdo_panel_speed
Display-helvetica
229
54
0
25
25
25

18
[texttexture]
vdo_panel_time
Display-helvetica
229
54
0
25
25
25

19
[texttexture]
odometr_full
Display-helvetica
229
54
0
25
25
25

Linka BUSE
20
[texttexture]
IBIS_lcd_nextstop
VDV_Display
324
64
1
0
0
0
3
1

21
[texttexture_enh]
IBIS_lcd_nextstop
VDV_Display_night
324
64
1
0
0
0
3
1


Linka BUSE
22
[texttexture]
Matrix_Nr
BUSE Narrow
180
135
0
255
140
0

BUSE BOK Smìr
23
[texttexture_enh]
IBIS_terminus_name2
BUSE Internal
900
102
0
255
140
0
0
1

BUSE BOK Pøes zastavky
24
[texttexture_enh]
pres_zastavky_p_panel
BUSE_INT_SLIM
1100
150
0
255
140
0
0
1

BS120 Proj. zastavky
25
[texttexture_enh]
pres_zastavky
BUSE Internal
3000
90
0
205
0
0
1
0

BS120 main Prvni RAdek
26
[texttexture]
BS120_Disp_A
BUSE_INT_SLIM
1700
218
0
205
0
0

BOK Buse
27
[texttexture]
Matrix_Bocni
BUSE
812
190
0
255
140
0

Cas hodiny cestijcí
28
[texttexture]
vdo_panel_time
MYPOL
205
70
0
219
17
28

29
[texttexture]
JKZ_pasmo
MYPOL
100
70
0
0
127
14

Hodiny Strojek
30
[texttexture]
vdo_panel_time
MYPOL
220
75
0
0
205
0


31
[texttexture]
IBIS_lcd_line
BS170
180
60
0
42
219
192

32
[texttexture]
IBIS_lcd_dest
BS170
450
70
0
42
219
192

33
[texttexture]
IBIS_lcd_nextstop
BS170
450
66
0
42
219
192

34
[texttexture]
IBIS_lcd_start
BS170
450
70
0
42
219
192

35
[texttexture]
IBIS_lcd_stop1
BS170
450
70
0
42
219
192

36
[texttexture]
IBIS_lcd_stop2
BS170
450
70
0
42
219
192

37
[texttexture]
IBIS_lcd_stop3
BS170
450
70
0
42
219
192

38
[texttexture]
IBIS_lcd_stop4
BS170
450
70
0
42
219
192

39
[texttexture]
IBIS_lcd_stop5
BS170
450
70
0
42
219
192

40
[texttexture]
IBIS_lcd_stop6
BS170
450
70
0
42
219
192

41
[texttexture]
IBIS_lcd_stop7
BS170
450
70
0
42
219
192

42
[texttexture]
IBIS_lcd_stop8
BS170
450
70
0
42
219
192

Poradi cislo
43
[texttexture]
poradi_cislo
DIN Eng
70
70
0
255
255
255


########################################
[LOD]
0.1
########################################

[mesh]
Trolejbusak/Poradniky_Cisla.o3d

[mouseevent]
cisla

[visible]
cisla
1


[mesh]
Trolejbusak/Poradniky_ST.o3d

[mesh]
Trolejbusak/Poradniky_Cisla_CH.o3d

[matl]
poradi.bmp
0

[useTextTexture]
43

[matl_alpha]
2

[mouseevent]
cisla

[visible]
cisla
1



[mesh]
Trolejbusak\Panel bok kryt.o3d


[mesh]
Trolejbusak\U12\INFOLUX_STOP.o3d

[matl_change]
INFOLUX.tga
0

[matl_lightmap]
INFOLUX_light.bmp
haltewunschlampe

[matl_item]

[matl_nightmap]
INFOLUX_light.bmp


[mesh]
Trolejbusak\U12\INFOLUX_VYSTRAHA.o3d


[matl_change]
INFOLUX.tga
0

[matl_lightmap]
INFOLUX_light.bmp
vystraha1

[matl_lightmap]
INFOLUX_light.bmp
vystraha2

[matl_lightmap]
INFOLUX_light.bmp
vystraha3

[matl_item]

[matl_nightmap]
INFOLUX_light.bmp


[mesh]
Trolejbusak\MBPOSTERA2.o3d

[mesh]
MOKI\kasetka_1.o3d

[illumination_interior]
0
1
2
3

[mesh]
MOKI\kasetka_2.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_kasetka

[newanim]
origin_from_mesh

origin_rot_x
90
origin_rot_y
0
origin_rot_z
0

anim_rot
cp_kasetka_pos
90



-----------------------------------------------

#######################################
DESKY
#######################################


[mesh]
Trolejbusak\Desky\Desly_visible.o3d

[mouseevent]
cedule_vishid

[visible]
cedule_vishid
1

[mesh]
Trolejbusak\Desky\JR.o3d


[viewpoint]
3

[matl]
D_Schedule.bmp
0

[matl_freetex]
D_Schedule.bmp
file_schedule

[mouseevent]
cedule_vishid

[visible]
cedule_vishid
1

[mesh]
Trolejbusak\Desky\ANX.o3d


[viewpoint]
3

[matl]
Linienliste_ANX.bmp
0

[matl_freetex]
Linienliste_ANX.bmp
Matrix_Linelist

[mouseevent]
cedule_vishid

[visible]
cedule_vishid
1


[mesh]
Trolejbusak\Desky\DEsky_hide.o3d

[mouseevent]
cedule_vishid

[visible]
cedule_vishid
0

[newanim]
origin_trans
-0.445
3.988
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
cp_fahrertuer_pos
-80

[mesh]
Trolejbusak\Desky\Poradovky_ST_hide.o3d

[mouseevent]
cisla

[visible]
cisla
0

[visible]
cedule_vishid
1

[mesh]
Trolejbusak\Desky\Poradovky_CL_hide.o3d

[matl]
poradi.bmp
0

[useTextTexture]
43

[matl_alpha]
2

[mouseevent]
cisla

[visible]
cisla
0


[visible]
cedule_vishid
1

[mesh]
Trolejbusak\Cedulka-okno_HIDE.o3d


[mouseevent]
cedulka-okno

[visible]
cedulka-okno
0

[newanim]
origin_trans
-0.445
3.988
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
cp_fahrertuer_pos
-80

[mesh]
Trolejbusak\Cedulka-okno_VISIBLE.o3d


[mouseevent]
cedulka-okno

[visible]
cedulka-okno
1



**************************************
                    MONETY
**************************************


[mesh]
MOKI\5_zl.o3d

[mouseevent]
cashdesk_changer_5_00

[viewpoint]
3
--------------

[mesh]
MOKI\2_zl.o3d

[mouseevent]
cashdesk_changer_2_00

--------------

[mesh]
MOKI\1_zl.o3d

[mouseevent]
cashdesk_changer_1_00

[viewpoint]
3

--------------

[mesh]
MOKI\50_gr.o3d

[mouseevent]
cashdesk_changer_0_50

[viewpoint]
3

--------------

[mesh]
MOKI\10_gr.o3d

[mouseevent]
cashdesk_changer_0_10

[viewpoint]
3

--------------

[mesh]
MOKI\5_gr.o3d

[mouseevent]
cashdesk_changer_0_05

[viewpoint]
3

________________

[mesh]
MOKI\Barierka.o3d

[illumination_interior]
0
1
2
3

**************************************
               TROLEJ
**************************************

[mesh]
Trolejbusak\buse.o3d

[mesh]
Trolejbusak\BUSE\BUSE_INT_Linka.o3d

[visible]
Linka_visible
1

[matl]
Matrix_Lin_S.bmp
0

[useTextTexture]
9

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
elec_busbar_main


[mesh]
Trolejbusak\BUSE\panel_predek.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
2

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
lights_stand


[mesh]
Trolejbusak\BUSE\panel_bok_linka.o3d

[matl]
Matrix_Lin_S.bmp
0

[useTextTexture]
22

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
lights_stand


[mesh]
Trolejbusak\BUSE\panel_zadek_linka.o3d

[matl]
Matrix_Lin_S.bmp
0

[useTextTexture]
22

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
lights_stand


[mesh]
Trolejbusak\BUSE\panel_bok_do_zastavky.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
23

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
lights_stand

[mesh]
Trolejbusak\BUSE\panel_bok_pres_zastavky.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
24

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
lights_stand


[mesh]
Trolejbusak\BUSE\panel_bok_V1.o3d

[visible]
pbuse_visible
1

[mesh]
Trolejbusak\BUSE\panel_bok_V2.o3d

[visible]
pbuse_visible
1

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
27

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
lights_stand



[mesh]
Trolejbusak\OIS\HODINY.o3d

[mesh]
Trolejbusak\OIS\HODINY_Cas.o3d


[matl]
time.bmp
0

[useTextTexture]
28

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
Oznacovac_baterky

[visible]
elec_busbar_main
1


[mesh]
Trolejbusak\OIS\HODINY_Pasmo.o3d

[matl]
time.bmp
0

[useTextTexture]
29

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
Oznacovac_baterky

[visible]
elec_busbar_main
1

[mesh]
Trolejbusak\OIS\oznacovace_NEW.o3d

[matl]
Template2.png
0

[matl_lightmap]
Template2_li.bmp
elec_busbar_main

[mesh]
Trolejbusak\OIS\oznacovace_NEW-TIME.o3d


[matl]
time.bmp
0

[useTextTexture]
30

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
elec_busbar_main

[visible]
elec_busbar_main
1


-----------------------------------
////////////////TEPLOMER Zastávky:
///Linka:
[mesh]
Trolejbusak\Teplomer-texty\linka.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
31

[matl_alpha]
2

[matl_change]
Matrix_Ziel_font.bmp
0
elec_busbar_main

[matl_lightmap]
svetlo_l.bmp

///Koneèná:
[mesh]
Trolejbusak\Teplomer-texty\konecna.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
32

[matl_alpha]
2

[matl_change]
Matrix_Ziel_font.bmp
0
elec_busbar_main

[matl_lightmap]
svetlo_l.bmp

///Ïalšia zastávka:
[mesh]
Trolejbusak\Teplomer-texty\nasledujuca_zast.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
33

[matl_alpha]
2

[matl_change]
Matrix_Ziel_font.bmp
0
elec_busbar_main

[matl_lightmap]
svetlo_l.bmp

///Štart:
[mesh]
Trolejbusak\Teplomer-texty\zaciatocna_stanica.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
34

[matl_alpha]
2

[matl_change]
Matrix_Ziel_font.bmp
0
elec_busbar_main

[matl_lightmap]
svetlo_l.bmp

///Zastávky:
//1:
[mesh]
Trolejbusak\Teplomer-texty\s1.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
35

[matl_alpha]
2

[matl_change]
Matrix_Ziel_font.bmp
0
elec_busbar_main

[matl_lightmap]
svetlo_l.bmp

//2:
[mesh]
Trolejbusak\Teplomer-texty\s2.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
36

[matl_alpha]
2

[matl_change]
Matrix_Ziel_font.bmp
0
elec_busbar_main

[matl_lightmap]
svetlo_l.bmp

//3:
[mesh]
Trolejbusak\Teplomer-texty\s3.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
37

[matl_alpha]
2

[matl_change]
Matrix_Ziel_font.bmp
0
elec_busbar_main

[matl_lightmap]
svetlo_l.bmp

//4:
[mesh]
Trolejbusak\Teplomer-texty\s4.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
38

[matl_alpha]
2

[matl_change]
Matrix_Ziel_font.bmp
0
elec_busbar_main

[matl_lightmap]
svetlo_l.bmp

//5:
[mesh]
Trolejbusak\Teplomer-texty\s5.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
39

[matl_alpha]
2

[matl_change]
Matrix_Ziel_font.bmp
0
elec_busbar_main

[matl_lightmap]
svetlo_l.bmp

//6:
[mesh]
Trolejbusak\Teplomer-texty\s6.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
40

[matl_alpha]
2

[matl_change]
Matrix_Ziel_font.bmp
0
elec_busbar_main

[matl_lightmap]
svetlo_l.bmp

//7:
[mesh]
Trolejbusak\Teplomer-texty\s7.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
41

[matl_alpha]
2

[matl_change]
Matrix_Ziel_font.bmp
0
elec_busbar_main

[matl_lightmap]
svetlo_l.bmp

//8:
[mesh]
Trolejbusak\Teplomer-texty\s8.o3d

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
42

[matl_alpha]
2

[matl_change]
Matrix_Ziel_font.bmp
0
elec_busbar_main

[matl_lightmap]
svetlo_l.bmp


**************************
JKZ
**************************

########################################
JKZ
########################################

[mesh]
Trolejbusak\JKZ\JKZ_term.o3d

[matl]
1G_1.dds
0

[matl_lightmap]
1G_1_li.bmp
elec_busbar_main

[mesh]
Trolejbusak\JKZ\JKZ_displ2.o3d

[matl]
JKZ.bmp
0

[matl_alpha]
2

[useTextTexture]
10

[matl_lightmap]
svetlo_l.bmp
elec_busbar_main

[visible]
elec_busbar_main
1

[mesh]
Trolejbusak\JKZ\JKZ_displ.o3d

[matl]
JKZ.bmp
0

[matl_alpha]
2

[useTextTexture]
6

[matl_lightmap]
svetlo_l.bmp
elec_busbar_main

[visible]
elec_busbar_main
1

[mesh]
Trolejbusak\JKZ\1.o3d

[viewpoint]
2

[mouseevent]
IBIS_1

[mesh]
Trolejbusak\JKZ\2.o3d

[viewpoint]
2

[mouseevent]
IBIS_2

[mesh]
Trolejbusak\JKZ\3.o3d

[viewpoint]
2

[mouseevent]
IBIS_3

[mesh]
Trolejbusak\JKZ\4.o3d

[viewpoint]
2

[mouseevent]
IBIS_4

[mesh]
Trolejbusak\JKZ\5.o3d

[viewpoint]
2

[mouseevent]
IBIS_5

[mesh]
Trolejbusak\JKZ\6.o3d

[viewpoint]
2

[mouseevent]
IBIS_6

[mesh]
Trolejbusak\JKZ\7.o3d

[viewpoint]
2

[mouseevent]
IBIS_7

[mesh]
Trolejbusak\JKZ\8.o3d

[viewpoint]
2

[mouseevent]
IBIS_8

[mesh]
Trolejbusak\JKZ\9.o3d

[viewpoint]
2

[mouseevent]
IBIS_9

[mesh]
Trolejbusak\JKZ\0.o3d

[viewpoint]
2

[mouseevent]
IBIS_0


[mesh]
Trolejbusak\JKZ\ENTER.o3d

[viewpoint]
2

[mouseevent]
IBIS_eingabe

[mesh]
Trolejbusak\JKZ\DEL.o3d

[viewpoint]
2


[mouseevent]
IBIS_Loeschen


[mesh]
Trolejbusak\JKZ\CasDatum.o3d

[mouseevent]
JKZ_cas_datum

[mesh]
Trolejbusak\JKZ\Hlaseni_upozorneni.o3d

[mouseevent]
JKZ_hlaseni

[mesh]
Trolejbusak\JKZ\KL.o3d

[mesh]
Trolejbusak\JKZ\Mikrofon.o3d

[mesh]
Trolejbusak\JKZ\RE.o3d

[mesh]
Trolejbusak\JKZ\SD.o3d

[viewpoint]
2

[mouseevent]
mpc_L

[mesh]
Trolejbusak\JKZ\SN.o3d


[viewpoint]
2

[mouseevent]
mpc_P


[mesh]
Trolejbusak\JKZ\SL.o3d

[viewpoint]
2

[mouseevent]
IBIS_rueck


[mesh]
Trolejbusak\JKZ\SP.o3d

[mouseevent]
IBIS_vor_stumm

[mesh]
Trolejbusak\JKZ\VypnuTitisku.o3d

[mesh]
Trolejbusak\JKZ\Zona.o3d

[mesh]
Trolejbusak\JKZ\Cislo_vozu.o3d

[mouseevent]
JKZ_cislo_vozu

**************************************
               ÊÎËÅÑÀ
**************************************

[mesh]
Urbino_12\Rad_VR.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1
2.955
0.47
		
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1


[newanim]

origin_trans
1
2.955
0.51
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105


[mesh]
Urbino_12\Rad_VL.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-1
2.955
0.47
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1

[newanim]
origin_trans
-1
2.955
0.51
origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105





[mesh]
Urbino_12\Rad_HR.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1
-2.9
0.47
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1



[mesh]
Urbino_12\Rad_HL.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
-1
-2.9
0.47
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1


**************************************
                ÍÎÌÅÐ ÑÇÀÄÈ
**************************************

[mesh]
Urbino_12\Kennz_hinten.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
03.png
0
lights_stand

[matl_item]

[matl_nightmap]
03_n.png

**************************************
               ÏÀÍÄÓÑ
**************************************

[mesh]
Urbino_12\Rampe2.o3d

[illumination_interior]
1
2
3
4

[mouseevent]
pandus_2

[newanim]
origin_from_mesh
anim_rot
pandus_2_mov
1
maxspeed
150




**************************************
                ÊÐÅÑËÎ ÂÎÄÈÒÅËß
**************************************

[mesh]
Generic\Fahrersitz.o3d

[viewpoint]
0

[illumination_interior]
0
1
2
3

[newanim]
anim_trans
Driver_Seat_VertTransl
1
origin_rot_y
90

**************************************
                ÏÐÈÁÎÐÍÀß ÏÀÍÅËÜ
**************************************

[mesh]
Generic\Panel_pult.o3d

[viewpoint]
0

[illumination_interior]
0
1
2
3

[mesh]
Trolejbusak\Panel_JKZ.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
06.png
0

[matl_lightmap]
06_n.png
lights_stand


*****ÏÎÐÓ×ÍÈ Â ÄÂÅÐßÕ*****


[mesh]
Urbino_12_3doors\Tuer_VV_Haltest.o3d

[illumination_interior]
0
1
2
3

[matl]
05.png
0

[matl_envmap]
envmap.bmp
0.1

**********

[newanim]
origin_trans
1.223
4.907
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
174

[newanim]
origin_trans
1.166
5.163
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-88


[mesh]
Urbino_12_3doors\Tuer_VH_Haltest.o3d

[illumination_interior]
0
1
2
3

[matl]
05.png
0

[matl_envmap]
envmap.bmp
0.1

**********

[newanim]
origin_trans
1.223
4.153
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-174

[newanim]
origin_trans
1.166
3.897
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
88

[mesh]
Urbino_12_3doors\Tuer_VV_1_Haltest.o3d

[illumination_interior]
0
1
2
3

[matl]
05.png
0

[matl_envmap]
envmap.bmp
0.1

**********

[newanim]
origin_trans
1.223
-0.221
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
174

[newanim]
origin_trans
1.166
0.035
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-88


[mesh]
Urbino_12_3doors\Tuer_VH_1_Haltest.o3d

[illumination_interior]
0
1
2
3

[matl]
05.png
0

[matl_envmap]
envmap.bmp
0.1

**********

[newanim]
origin_trans
1.223
-0.975
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-174

[newanim]
origin_trans
1.166
-1.231
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
88

[mesh]
Urbino_12_3doors\Tuer_VV_1_Haltest.o3d

[illumination_interior]
0
1
2
3

[matl]
05.png
0

[matl_envmap]
envmap.bmp
0.1

**********

[newanim]
origin_trans
1.223
-0.221
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
174

[newanim]
origin_trans
1.166
0.035
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-88


[mesh]
Urbino_12_3doors\Tuer_VH_1_Haltest.o3d

[illumination_interior]
0
1
2
3

[matl]
05.png
0

[matl_envmap]
envmap.bmp
0.1

**********

[newanim]
origin_trans
1.223
-0.975
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-174

[newanim]
origin_trans
1.166
-1.231
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
88

[mesh]
Urbino_12_3doors\Tuer_VV_2_Haltest.o3d

[illumination_interior]
0
1
2
3

[matl]
05.png
0

[matl_envmap]
envmap.bmp
0.1

**********

[newanim]
origin_trans
1.223
-4.194
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_4
174

[newanim]
origin_trans
1.166
-3.938
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_4
-88


[mesh]
Urbino_12_3doors\Tuer_VH_2_Haltest.o3d

[illumination_interior]
0
1
2
3

[matl]
05.png
0

[matl_envmap]
envmap.bmp
0.1

**********

[newanim]
origin_trans
1.223
-4.948
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
-174

[newanim]
origin_trans
1.166
-5.204
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
88



**************************************
                  ÊÍÎÏÊÈ ÍÀ ÏÓËÜÒÅ
**************************************

***********

[mesh]
Generic\Panel_button2d.o3d

[illumination_interior]
0
1
2
3

[matl]
06.png
0

[matl_lightmap]
06_n.png
lights_stand

[mouseevent]
comp_button_down

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
comp_button_down_mode
-10

[newanim]
origin_from_mesh
anim_rot
comp_button_up_mode
10

[mesh]
Generic\Panel_button2u.o3d

[illumination_interior]
0
1
2
3

[matl]
06.png
0

[matl_lightmap]
06_n.png
lights_stand

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
comp_button_down_mode
-10

[newanim]
origin_from_mesh
anim_rot
comp_button_up_mode
10

***********

[mesh]
Generic\Panel_button3u.o3d

[illumination_interior]
0
1
2
3

[matl]
06.png
0

[matl_lightmap]
06_n.png
lights_stand

[mouseevent]
RBL_vor

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
comp_button_info_mode
-10

[newanim]
origin_from_mesh
anim_rot
comp_button_system_mode
10

***********

[mesh]
Generic\Panel_button3d.o3d

[matl]
06.png
0

[matl_lightmap]
06_n.png
lights_stand

[illumination_interior]
0
1
2
3

[mouseevent]
RBL_rueck

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
comp_button_info_mode
-10

[newanim]
origin_from_mesh
anim_rot
comp_button_system_mode
10

*****
[mesh]
Generic\Panel_button4.o3d

[mouseevent]
RBL_quit

[matl]
06.png
0

[matl_lightmap]
06_n.png
lights_stand

[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
RBL_switch_quit
-10

*****

[mesh]
Generic\Panel_button5.o3d

[matl]
06.png
0

[matl_lightmap]
06_n.png
lights_stand

[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
123
-10

***********

[mesh]
Generic\Panel_button1.o3d

[viewpoint]
2

[matl]
06.png
0

[matl_lightmap]
06_n.png
lights_stand

[mouseevent]
blinker_warn_toggle

[newanim]
origin_from_mesh
anim_rot
cp_taster_warnblinker
-10

********

[mesh]
Urbino_12_3doors\Panel_tuertaster1.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
2

[mouseevent]
bus_doorfront0

[newanim]
origin_from_mesh

anim_trans
cockpit_tuertaster1
-0.006

[matl_change]
NH_additional.png
0
door_light_1

[matl_item]

[matl_nightmap]
NH_additional_n.png

********

[mesh]
Urbino_12_3doors\Panel_tuertaster2.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
2

[mouseevent]
bus_doorfront1

[newanim]
origin_from_mesh

anim_trans
cockpit_tuertaster2
-0.006

[matl_change]
NH_additional.png
0
door_light_2

[matl_item]

[matl_nightmap]
NH_additional_n.png


********

[mesh]
Urbino_12_3doors\Panel_tuertaster3.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
2

[mouseevent]
bus_doorfront2

[newanim]
origin_from_mesh

anim_trans
cockpit_tuertaster3
-0.006

[matl_change]
NH_additional.png
0
door_light_3

[matl_item]

[matl_nightmap]
NH_additional_n.png



********

[mesh]
Generic\Panel_Gangwahl_N.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
automatic_N

[viewpoint]
2

[newanim]
origin_from_mesh
anim_trans
cockpit_gangN
-0.004

[matl_change]
06.png
0
automatic_N_light

[matl_item]

[matl_nightmap]
06_n.png

[mesh]
Generic\Panel_Gangwahl_R.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
automatic_R

[viewpoint]
2

[newanim]
origin_from_mesh
anim_trans
cockpit_gangR
-0.004

[matl_change]
06.png
0
automatic_R_light

[matl_item]

[matl_nightmap]
06_n.png

[mesh]
Generic\Panel_Gangwahl_D.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
automatic_D

[viewpoint]
2

[newanim]
origin_from_mesh
anim_trans
cockpit_gang3
-0.004

[matl_change]
06.png
0
automatic_D_light

[matl_item]

[matl_nightmap]
06_n.png

*****

[mesh]
Generic\Panel_button6.o3d

[mouseevent]
bus_dooraft


[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
bremse_halte_sw
-10

*****

[mesh]
Generic\Panel_button7d.o3d

[matl]
06.png
0

[matl_lightmap]
06_n.png
lights_stand

[illumination_interior]
0
1
2
3

[mouseevent]
cp_kneel_down_toggle

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_kneel_up_mode
10

[newanim]
origin_from_mesh
anim_rot
cp_kneel_down_mode
-10

[mesh]
Generic\Panel_button7u.o3d

[matl]
06.png
0

[matl_lightmap]
06_n.png
lights_stand

[illumination_interior]
0
1
2
3

[mouseevent]
cp_kneel_up_toggle

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_kneel_up_mode
10

[newanim]
origin_from_mesh
anim_rot
cp_kneel_down_mode
-10

*****

******
[mesh]
Generic\Panel_button9.o3d

[matl]
06.png
0

[matl_lightmap]
06_n.png
lights_stand

[mouseevent]
cp_schluessel_mov

[viewpoint]
2

[illumination_interior]
0
1
2
3

[matl_change]
06.png
0
lights_nebelschluss

[matl_item]

[matl_nightmap]
06_n.png

[newanim]
origin_from_mesh
anim_rot
cp_schluessel_rot
-50

[newanim]
origin_from_mesh
anim_trans
lights_nebelschluss
-0.005
origin_rot_z
0


*****

[mesh]
Generic\Panel_button10.o3d

[matl]
06.png
0

[matl_lightmap]
06_n.png
lights_stand

[mouseevent]
cp_licht_unterdeck_toggle


[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_licht_unterdeck_sw
-10

*****

[mesh]
Generic\Panel_button11.o3d

[matl]
06.png
0

[matl_lightmap]
06_n.png
lights_stand

[mouseevent]
cp_licht_oberdeck_toggle


[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_licht_oberdeck_sw
-10

*****

[mesh]
Generic\Panel_button12.o3d

[mouseevent]
cp_display_dim

[matl]
06.png
0

[matl_lightmap]
06_n.png
lights_stand

[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
display_dim_sw
-10

*****

[mesh]
Generic\Panel_button13.o3d

[mouseevent]
cp_retarder_direkt_toggle

[matl]
06.png
0

[matl_lightmap]
06_n.png
lights_stand

[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_retarder_sw_direkt
-10

*****

[mesh]
Generic\Panel_button14.o3d

[mouseevent]
cp_schalter_ASR_off_toggle

[matl]
06.png
0

[matl_lightmap]
06_n.png
lights_stand

[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_ASR_off
-10

*****

[mesh]
Generic\Panel_button15.o3d

[mouseevent]
cp_fahrerlicht_toggle

[matl]
06.png
0

[matl_lightmap]
06_n.png
lights_stand

[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_fahrerlicht_sw
-10

*****

*[mesh]
*Generic\Panel_button16.o3d
*
*[mouseevent]
*cp_schalter_kinderwagen1
*
*[matl_change]
*06.png
*0
*lights_stand
*
*[matl_item]
*
*[matl_nightmap]
*06_n.png
*
*[illumination_interior]
*0
*1
*2
*3
*
*[viewpoint]
*2
*
*[newanim]
*origin_from_mesh
*anim_rot
*door_handsteuerung
*-10

*****

[mesh]
Generic\Panel_button17.o3d

[mouseevent]
cp_tuersperre

[matl]
06.png
0

[matl_lightmap]
06_n.png
lights_stand

[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
tuersperre_sw
-10

*****

[mesh]
Urbino_12_3doors\button_CG.o3d

[mouseevent]
CG_active

[matl]
NH_additional.png
0

[matl_lightmap]
NH_additional_n.png
lights_stand

[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
CG_active
-10

*****

[mesh]
Urbino_12_3doors\button_door_all.o3d

[mouseevent]
door_all

[matl]
NH_additional.png
0

[matl_lightmap]
NH_additional_n.png
lights_stand

[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
door_all
-10


**************************************
                  ÊÍÎÏÊÈ ÑËÅÂÀ
**************************************


*****

[mesh]
Generic\Luksteuerung_1.o3d

[mouseevent]
Der_Heilige_Gral

[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
Der_Heilige_Gral_mov
-110


*****

[mesh]
Generic\Luksteuerung_2.o3d

[mouseevent]
Der_Heilige_Gralb

[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
Der_Heilige_Gralb_mov
-110


*****


[mesh]
Generic\Panel_button_left01.o3d

[mouseevent]
123

[matl_change]
06.png
0
lights_stand

[matl_item]

[matl_nightmap]
06_LM.png

[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
123
-10

*****

[mesh]
Generic\Panel_button_left02.o3d

[mouseevent]
123

[matl_change]
06.png
0
lights_stand

[matl_item]

[matl_nightmap]
06_LM.png

[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
123
-10
*****

[mesh]
Generic\Panel_button_left03.o3d

[mouseevent]
cp_mirror_heater_toggle

[matl_change]
06.png
0
lights_stand

[matl_item]

[matl_nightmap]
06_n.png

[matl_change]
06.png
1
cp_mirror_heater_indicator

[matl_item]

[matl_nightmap]
06_n.png

[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_trans
-1.21
4.6
1.396
origin_rot_x
0
origin_rot_y
0
origin_rot_z
-90
anim_rot
cp_mirror_heater_sw
-10

*****

[mesh]
Generic\Panel_button_left04.o3d

[mouseevent]
cp_heizluefter_toggle

[matl]
06.png
0

[matl_lightmap]
06_LM.png
lights_stand

[matl_change]
06.png
0
cp_heizluefter_sw

[matl_item]

[matl_nightmap]
06_n.png

[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_heizluefter_sw
10

*****

[mesh]
Generic\Panel_button_left05.o3d

[mouseevent]
taster_klima

[matl]
06.png
0

[matl_lightmap]
06_LM.png
lights_stand

[matl_change]
06.png
0
cp_taster_klima

[matl_item]

[matl_nightmap]
06_n.png

[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_taster_klima
10

**************************************
                  ÊËÞ× ÇÀÆÈÃÀÍÈß
**************************************

[mesh]
Generic\Panel_Schluessel.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_key_rot

[viewpoint]
2

[newanim]
origin_trans
-0.644
4.936
1.286

origin_rot_x
-90

origin_rot_y
0

origin_rot_z
0

anim_rot
cp_key_rot
180
maxspeed
300

**************************************
                  ÐÓËÜ
**************************************


[mesh]
Generic\lenkrad.o3d

[illumination_interior]
0
1
2
3

[visible]
cp_lenkrad_visible
1


[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
Axle_Steering_0_L
1680

[mesh]
Generic\Podrul.o3d

[mouseevent]
cp_lenkrad_toggle

**************************************
                  ÏÅÄÀËÈ
**************************************

[mesh]
Generic\Bremspedal.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
throttle
17


[mesh]
Generic\Fahrpedal.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
Brake
22



**************************************
	VDV-Continental Driver's Info Display
**************************************

### Main Display ###

[mesh]
Display\VDV_display_main.o3d

[viewpoint]
2

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_Stopmode.png
0

[matl_freetex]
VDV_Display_Stopmode.png
vdv_display_texture

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### ALMEX ###

[mesh]
Display\vdv_display_almex.o3d

[viewpoint]
2

[visible]
vdv_visible_almex
1

[illumination_interior]
-1
-1
-1
-1

[matl]
vdv_text.png
0

[useTextTexture]
20

[matl_alpha]
2

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

[matl_noZwrite]

***************


[mesh]
Display\vdv_display_almex_night.o3d

[viewpoint]
2

[visible]
vdv_visible_almex_night
1

[illumination_interior]
-1
-1
-1
-1

[matl]
vdv_text.png
0

[useTextTexture]
21

[matl_alpha]
2

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

[matl_noZwrite]

### Errors ###

[mesh]
Display\VDV_display_Error.o3d

[viewpoint]
2

[visible]
vdv_visible_error
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_Error.png
0

[matl_freetex]
VDV_Display_Error.png
vdv_display_error

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### Hand Brake ###

[mesh]
Display\VDV_display_P.o3d

[viewpoint]
2

[visible]
vdv_visible_p
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_p

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### Diagnose ###

[mesh]
Display\VDV_display_diagnostic.o3d

[viewpoint]
2

[visible]
vdv_visible_diagnostic
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_diagnostic

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### Pressure ###

[mesh]
Display\VDV_display_Press.o3d

[viewpoint]
2

[visible]
vdv_visible_press
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_press

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2


[mesh]
Display\VDV_display_Press2.o3d

[viewpoint]
2

[visible]
vdv_visible_press2
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_press2

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### Temp ###

[mesh]
Display\VDV_display_Temp.o3d

[viewpoint]
2

[visible]
vdv_visible_temp
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_temp

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### Fuel ###

[mesh]
Display\VDV_display_Fuel.o3d

[viewpoint]
2

[visible]
vdv_visible_fuel
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_fuel

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### rooflight ###

[mesh]
Display\VDV_display_rooflight.o3d

[viewpoint]
2

[visible]
vdv_visible_rooflight
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_rooflight

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### Errorscroll ###

[mesh]
Display\VDV_display_errorscroll.o3d

[viewpoint]
2

[visible]
vdv_visible_errorscroll
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_Error.png
0

[matl_freetex]
VDV_Display_Error.png
vdv_display_errorscroll

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### ASR ###

[mesh]
Display\VDV_display_ASR.o3d

[viewpoint]
2

[visible]
vdv_visible_ASR
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_ASR

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### Mirrorheat ###

[mesh]
Display\VDV_display_mirrorheat.o3d

[viewpoint]
2

[visible]
vdv_visible_mirrorheat
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_mirrorheat

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### Heater ###

[mesh]
Display\VDV_display_heater.o3d

[viewpoint]
2

[visible]
vdv_visible_heater
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_heater

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### Air Condition ###

[mesh]
Display\VDV_display_AC.o3d

[viewpoint]
2

[visible]
vdv_visible_AC
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_AC

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### Stop Request ###

[mesh]
Display\VDV_display_request.o3d

[viewpoint]
2

[visible]
vdv_visible_request
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_request

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

[mesh]
Display\VDV_display_request2.o3d

[viewpoint]
2

[visible]
vdv_visible_request2
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_request2

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

[mesh]
Display\VDV_display_request3.o3d

[viewpoint]
2

[visible]
vdv_visible_request3
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_request3

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### kneeling ###

[mesh]
Display\VDV_display_kneel1.o3d

[viewpoint]
2

[visible]
vdv_visible_kneel1
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_kneel1

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### kneel down ###

[mesh]
Display\VDV_display_kneel2.o3d

[viewpoint]
2

[visible]
vdv_visible_kneel2
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_kneel2

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### Door 1 ###

[mesh]
Display\VDV_display_door1.o3d

[viewpoint]
2

[visible]
vdv_visible_door1
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_door1

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### door 2 ###

[mesh]
Display\VDV_display_door2.o3d

[viewpoint]
2

[visible]
vdv_visible_door2
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_door2

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### door 2 ###

[mesh]
Display\VDV_display_door2clearance.o3d

[viewpoint]
2

[visible]
vdv_visible_door2clearance
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_door2clearance

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### door 3 ###

[mesh]
Display\VDV_display_door3.o3d

[viewpoint]
2

[visible]
vdv_visible_door3
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_door3

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### stopbrake ###

[mesh]
Display\VDV_display_stopbrake.o3d

[viewpoint]
2

[visible]
vdv_visible_stopbrake
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_stopbrake

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### winglock ###

[mesh]
Display\VDV_display_winglock.o3d

[viewpoint]
2

[visible]
vdv_visible_winglock
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_winglock

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### ramp 1 ###

[mesh]
Display\VDV_display_ramp1.o3d

[viewpoint]
2

[visible]
vdv_visible_ramp1
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_ramp1

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### ramp 2 ###

[mesh]
Display\VDV_display_ramp2.o3d

[viewpoint]
2

[visible]
vdv_visible_ramp2
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_ramp2

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

### retarder ###

[mesh]
Display\VDV_display_retarder.o3d

[viewpoint]
2

[visible]
vdv_visible_retarder
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_P.dds
0

[matl_freetex]
VDV_Display_P.dds
vdv_display_retarder

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2


### Dimming ###

[mesh]
Display\VDV_display_dim.o3d

[viewpoint]
2

[visible]
vdv_visible_dim
1

[illumination_interior]
-1
-1
-1
-1

[matl]
VDV_Display_Error.png
0

[matl_freetex]
VDV_Display_Error.png
vdv_display_dim

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
VDV_Display_Lightmap.png
elec_busbar_main

[matl_envmap]
envmap.bmp
0.2

###

[mesh]
Generic\VDO.o3d

[visible]
elec_busbar_main
1

[matl_change]
06.png
0
lights_stand

[matl_item]

[matl_nightmap]
06_n.png


[illumination_interior]
0
1
2
3

[mesh]
Generic\VDO-aus.o3d

[visible]
elec_busbar_main
0

[illumination_interior]
0
1
2
3

*****

[mesh]
Generic\text_speed.o3d

[visible]
elec_busbar_main
1

[illumination_interior]
0
1
2
3

[matl]
AI_text.tga
0

[matl_alpha]
2

[useTextTexture]
17

*****

[mesh]
Generic\text_time.o3d

[visible]
elec_busbar_main
1

[illumination_interior]
0
1
2
3

[matl]
AI_text.tga
0

[matl_alpha]
2

[useTextTexture]
18

*****

[mesh]
Generic\text_odometr.o3d

[visible]
elec_busbar_main
1

[illumination_interior]
0
1
2
3

[matl]
AI_text.tga
0

[matl_alpha]
2

[useTextTexture]
19

**************************************
                  ÊÍÎÏÊÈ ÍÀ ÏÓËÜÒÅ
**************************************


[mesh]
Generic\Panel_Feststellbremse.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
2

[mouseevent]
parking_brake_mouse


[newanim]
origin_from_mesh
anim_rot
bremse_feststell_sw
-90
delay
10
maxspeed
360






**************************************
                ÊÍÎÏÊÈ ÂÍÅØÍÈÅ
**************************************

[mesh]
Urbino_12_3doors\Taste_1a.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

[matl_change]
NH_additional.png
0
CG_active

[matl_item]

[matl_nightmap]
NH_additional_n.png

[mesh]
Urbino_12_3doors\Taste_1b.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

[mouseevent]
CG_1

[mesh]
Urbino_12_3doors\Taste_2b.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

[mouseevent]
CG_2

[mesh]
Urbino_12_3doors\Taste_3b.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1

[mouseevent]
CG_3

**************************************
                ÊÍÎÏÊÈ ÍÀ ÏÎÐÓ×ÍßÕ
**************************************

[mesh]
Urbino_12_3doors\Hwtaste01.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mouseevent]
door_haltewunsch

[mesh]
Urbino_12_3doors\Cgtaste0.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mouseevent]
door_haltewunsch

[mouseevent]
CG_1

[mesh]
Urbino_12_3doors\Cgtaste01.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mouseevent]
door_haltewunsch

[mouseevent]
CG_2

[mesh]
Urbino_12_3doors\Cgtaste02.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[mouseevent]
door_haltewunsch

[mouseevent]
CG_3


[mesh]
Urbino_12_3doors\Hwtaste01b.o3d

[viewpoint]
3

[illumination_interior]
1
2
3
4

[mouseevent]
door_haltewunsch


[mesh]
Urbino_12_3doors\Hwtaste02.o3d

[matl_change]
03.png
0
CG_active

[matl_item]

[matl_nightmap]
03_n.png


[viewpoint]
3

[illumination_interior]
0
1
2
3



**************************************
       Regeneffekte an den Raedern:
**************************************

[smoke]
1.05
2.955
0.15
0
-1
0.2
0
0.1
tire_wet_freq
tire_wet_live
0.95
1
0.2
3
1
10
0.9
0.9
0.9

[smoke]
-1.05
2.955
0.15
0
-1
0.2
0
0.1
tire_wet_freq
tire_wet_live
0.95
1
0.2
3
1
10
0.9
0.9
0.9

[smoke]
1.05
-2.9
0.15
0
-1
0.2
0
0.1
tire_wet_freq
tire_wet_live
0.95
1
0.2
3
1
10
0.9
0.9
0.9

[smoke]
-1.05
-2.9
0.15
0
-1
0.2
0
0.1
tire_wet_freq
tire_wet_live
0.95
1
0.2
3
1
10
0.9
0.9
0.9

**************************************
                ÄÂÎÐÍÈÊÈ
**************************************

[mesh]
Generic\Wischerarm_Lb.o3d


[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.62
5.605
1.32
origin_rot_x
0
origin_rot_y
0
origin_rot_z
-95
anim_rot
wiperpos_right
95

[newanim]
origin_trans
-0.62
5.605
1.32
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
wiperpos_right
4

[mesh]
Generic\Wischerarm_Lb2.o3d


[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.7
5.605
1.32
origin_rot_x
0
origin_rot_y
0
origin_rot_z
-95
anim_rot
wiperpos_right
95

[newanim]
origin_trans
-0.7
5.605
1.32
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
wiperpos_right
4

[mesh]
Generic\Wischerarm_L.o3d


[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.078
5.605
1.78
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
wiperpos_right
7

[newanim]
origin_from_mesh
anim_rot
wiperpos_right
-95

[newanim]
origin_trans
-0.62
5.605
1.32
origin_rot_x
0
origin_rot_y
0
origin_rot_z
-95
anim_rot
wiperpos_right
95

[newanim]
origin_trans
-0.62
5.605
1.32
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
wiperpos_right
4

***************

[mesh]
Generic\Wischerarm_Rb.o3d


[illumination_interior]
0
1
2
3

[newanim]
origin_trans
0.62
5.605
1.15
origin_rot_x
0
origin_rot_y
0
origin_rot_z
-85
anim_rot
wiperpos_right
-75

[newanim]
origin_trans
0.62
5.605
1.35
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
wiperpos_right
3

[mesh]
Generic\Wischerarm_Rb2.o3d


[illumination_interior]
0
1
2
3

[newanim]
origin_trans
0.7
5.605
1.15
origin_rot_x
0
origin_rot_y
0
origin_rot_z
-85
anim_rot
wiperpos_right
-75

[newanim]
origin_trans
0.62
5.605
1.15
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
wiperpos_right
3

[mesh]
Generic\Wischerarm_R.o3d


[illumination_interior]
0
1
2
3

[newanim]
origin_trans
0.078
5.605
1.78
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
wiperpos_right
6

[newanim]
origin_from_mesh
anim_rot
wiperpos_right
75

[newanim]
origin_trans
0.62
5.605
1.15
origin_rot_x
0
origin_rot_y
0
origin_rot_z
-85
anim_rot
wiperpos_right
-75

[newanim]
origin_trans
0.62
5.605
1.15
origin_rot_x
0
origin_rot_y
90
origin_rot_z
0
anim_rot
wiperpos_right
3

**************************************
               ÔÀÐÛ
**************************************

Fernlicht:

[spotlight]
0
6.35
0.763
0
1
-0.3
255
255
200
450
30
80

Abblendlicht

[spotlight]
0
6.35
0.763
0
1
-0.3
255
255
233
200
30
80

Nebelscheinwerfer

[spotlight]
0
6.35
0.763
0
1
-0.3
255
255
255
450
30
80

**************************************
               ÁËÈÆÍÈÉ ÑÂÅÒ
**************************************

[mesh]
Urbino_12\Abbl.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
02.png
0
lights_abbl

[matl_item]

[matl_nightmap]
02_n.png

' Abblendlicht

[light_enh_2]
1.085
5.497
0.828
0
1
0
0
0
1
0
0
255
255
200
0.13
150
200
lights_abbl
1.1
0.15
1
1
0.1
scheinwerfer1.bmp



[light_enh_2]
-1.085
5.497
0.828
0
1
0
0
0
1
0
0
255
255
200
0.13
150
200
lights_abbl
1.1
0.15
1
1
0.1
scheinwerfer1.bmp

' Standlicht

[light_enh_2]
1.085
5.497
0.828
0
1
0
0
0
1
0
0
255
230
140
0.4
150
190
lights_stand
0.4
0.15
1
0
0.1
scheinwerfer1.bmp



[light_enh_2]
-1.085
5.497
0.828
0
1
0
0
0
1
0
0
255
230
140
0.4
150
190
lights_stand
0.4
0.15
1
0
0.1
scheinwerfer1.bmp

' Spotlights oben

[light_enh_2]
1.137
5.378
2.815
0.5
1
0
0
0
1
0
0
255
255
230
0.3
10
10
lights_stand
1.0
0.1
2
1
0.03
scheinwerfer1.bmp

[light_enh_2]
-1.137
5.378
2.815
-0.5
1
0
0
0
1
0
0
255
255
230
0.3
10
10
lights_stand
1.0
0.1
2
1
0.03
scheinwerfer1.bmp

**

[mesh]
Urbino_12\abbl1.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
02.png
0
lights_abbl

[matl_item]

[matl_nightmap]
02_n.png

[light_enh_2]
0.943
-6.309
0.864
0
-1
0
0
0
1
0
0
150
0
0
0.13
150
200
lights_rueck
1.1
0.15
1
1
0.03
scheinwerfer1.bmp

[light_enh_2]
-0.943
-6.309
0.864
0
-1
0
0
0
1
0
0
150
0
0
0.13
150
200
lights_rueck
1.1
0.15
1
1
0.03
scheinwerfer1.bmp

**************************************
               ÄÀËÜÍÈÉ ÑÂÅÒ
**************************************

[mesh]
Urbino_12\Fernlicht.o3d

[illumination_interior]
-1
-1
-1
-1


[matl_change]
02.png
0
lights_fern

[matl_item]

[matl_nightmap]
02_n.png

[light_enh_2]
-0.914
5.556
0.804
0
1
0
0
0
1
0
0
255
255
200
0.14
150
200
lights_fern
1.1
0.15
1
1
0.1
scheinwerfer1.bmp

[light_enh_2]
0.914
5.556
0.804
0
1
0
0
0
1
0
0
255
255
200
0.14
150
200
lights_fern
1.1
0.15
1
1
0.1
scheinwerfer1.bmp


[mesh]
Urbino_12\Nebellicht.o3d

[illumination_interior]
-1
-1
-1
-1


[matl_change]
02.png
0
lights_nebel

[matl_item]

[matl_nightmap]
02_n.png

[light_enh_2]
0.762
5.575
0.772
0
1
0
0
0
1
0
0
255
255
255
0.13
150
200
lights_nebel
1.1
0.15
1
1
0.1
scheinwerfer2.bmp

[light_enh_2]
-0.762
5.575
0.772
0
1
0
0
0
1
0
0
255
255
255
0.13
150
200
lights_nebel
1.1
0.15
1
1
0.1
scheinwerfer2.bmp

**************************************
               ÏÎÂÎÐÎÒÍÈÊ ÏÐÀÂÎ
**************************************

[mesh]
Urbino_12\Blre.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
02.png
0
lights_blinker_r

[matl_item]

[matl_nightmap]
02_n.png

[light_enh_2]
1.217
5.391
0.869
2
1.5
0
0
0
1
0
0
240
110
0
0.2
50
190
lights_blinker_r
3.0
0.15
2
0
0.1
scheinwerfer1.bmp

[light_enh_2]
1.3
3.677
1.267
1
0
0
0
0
1
0
2
240
110
0
0.2
10
10
lights_blinker_r
1.0
0.1
0
0
0.03
tuman.bmp

[light_enh_2]
1.155
-6.258
0.894
0
-1
0
0
0
1
1
0
240
110
0
0.3
50
100
lights_blinker_r
1.0
0.1
0
0
0.03
scheinwerfer1.bmp

[light_enh_2]
1.071
-6.266
2.599
0
-1
0
0
0
1
1
0
240
110
0
0.3
50
100
lights_blinker_r
1.0
0.1
0
0
0.03
scheinwerfer1.bmp

**************************************
               ÏÎÂÎÐÎÒÍÈÊ ËÅÂÎ
**************************************

[mesh]
Urbino_12\Blli.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
02.png
0
lights_blinker_l

[matl_item]

[matl_nightmap]
02_n.png

[light_enh_2]
-1.217
5.391
0.869
-2
1
0
0
0
1
0
0
240
110
0
0.2
50
190
lights_blinker_l
3.0
0.15
2
0
0.1
scheinwerfer1.bmp

[light_enh_2]
-1.3
3.677
1.267
1
0
0
0
0
1
0
2
240
110
0
0.2
10
10
lights_blinker_l
1.0
0.1
0
0
0.03
tuman.bmp

[light_enh_2]
-1.155
-6.258
0.894
0
-1
0
0
0
1
1
0
240
110
0
0.3
50
100
lights_blinker_l
1.0
0.1
0
0
0.03
scheinwerfer1.bmp

[light_enh_2]
-1.071
-6.266
2.599
0
-1
0
0
0
1
1
0
240
110
0
0.3
50
100
lights_blinker_l
1.0
0.1
0
0
0.03
scheinwerfer1.bmp

**************************************
               ÏÐÎÒÈÂÎÒÓÌÀÍÍÛÅ ÎÃÍÈ
**************************************

[mesh]
Urbino_12\tagfahrlicht.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
02.png
0
elec_busbar_main

[matl_item]

[matl_nightmap]
02_n.png

[light_enh_2]
1.192
5.395
0.804
2
1.5
0
0
0
1
0
0
255
245
200
0.2
50
190
elec_busbar_main
3.0
0.15
2
0
0.1
scheinwerfer1.bmp

[matl_nightmap]
02_n.png

[light_enh_2]
-1.192
5.395
0.804
-2
1.5
0
0
0
1
0
0
255
245
200
0.2
50
190
elec_busbar_main
3.0
0.15
2
0
0.1
scheinwerfer1.bmp

[mesh]
Urbino_12\Nebelschlusslicht.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
02.png
0
lights_nebelschluss

[matl_item]

[matl_nightmap]
02_n.png

[light_enh_2]
0.71
-6.331
0.864
0
-1
0
0
0
1
0
0
150
0
0
0.13
150
200
lights_nebelschluss
1.1
0.15
1
1
0.03
scheinwerfer1.bmp

[light_enh_2]
-0.71
-6.331
0.864
0
-1
0
0
0
1
0
0
150
0
0
0.13
150
200
lights_nebelschluss
1.1
0.15
1
1
0.03
scheinwerfer1.bmp

**************************************
               ÃÀÁÀÐÈÒÛ
**************************************

[mesh]
Urbino_12\stan.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
02.png
0
lights_stand

[matl_item]

[matl_nightmap]
02_n.png

**************************************
               ÑÒÎÏ-ÑÈÃÍÀËÛ
**************************************

[mesh]
Urbino_12\stop.o3d

[illumination_interior]
-1
-1
-1
-1

[visible]
lights_brems
1

[matl_change]
02.png
0
lights_brems

[matl_item]

[matl_nightmap]
02_n.png

[light_enh_2]
0.943
-6.309
0.864
0
-1
0
0
0
1
0
0
255
0
0
0.13
150
200
lights_brems
1.1
0.15
1
1
0.03
scheinwerfer1.bmp

[light_enh_2]
-0.943
-6.309
0.864
0
-1
0
0
0
1
0
0
255
0
0
0.13
150
200
lights_brems
1.1
0.15
1
1
0.03
scheinwerfer1.bmp

[light_enh_2]
1.049
-6.269
2.732
0
-1
0
0
0
1
0
0
255
0
0
0.13
150
200
lights_brems
1.1
0.15
1
1
0.03
scheinwerfer1.bmp


[light_enh_2]
-1.049
-6.269
2.732
0
-1
0
0
0
1
0
0
255
0
0
0.13
150
200
lights_brems
1.1
0.15
1
1
0.03
scheinwerfer1.bmp

**************************************
               ÇÀÄÍÈÉ ÕÎÄ
**************************************

[mesh]
Urbino_12\rueck.o3d

[illumination_interior]
-1
-1
-1
-1

[matl_change]
02.png
0
lights_rueckfahr

[matl_item]

[matl_nightmap]
02_n.png

[light_enh_2]
0.83
-6.318
0.864
0
-1
0
0
0
1
1
0
250
250
250
0.3
50
100
lights_rueckfahr
1.0
0.1
0
0
0.03
scheinwerfer1.bmp

[light_enh_2]
-0.83
-6.318
0.864
0
-1
0
0
0
1
1
0
250
250
250
0.3
50
100
lights_rueckfahr
1.0
0.1
0
0
0.03
scheinwerfer1.bmp

**************************************
                ÑÀËÎÍ 
**************************************

*****

[mesh]
Urbino_12\Schleife_L01.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
62

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****

[mesh]
Urbino_12\Schleife_L02.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
57

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****

[mesh]
Urbino_12\Schleife_L03.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
52

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****

[mesh]
Urbino_12\Schleife_L04.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
65

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****

[mesh]
Urbino_12\Schleife_L05.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
58

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****

[mesh]
Urbino_12\Schleife_L06.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
53

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****

[mesh]
Urbino_12\Schleife_L07.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
62

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****

[mesh]
Urbino_12\Schleife_L08.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
52

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****

[mesh]
Urbino_12\Schleife_L09.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
64

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****

[mesh]
Urbino_12\Schleife_L10.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
57

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****

[mesh]
Urbino_12\Schleife_L11.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
66

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****

[mesh]
Urbino_12\Schleife_L12.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
52

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****

[mesh]
Urbino_12\Schleife_L13.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
66

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****

[mesh]
Urbino_12\Schleife_L14.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
57

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****
*****

[mesh]
Urbino_12\Schleife_R01.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
64

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****

[mesh]
Urbino_12\Schleife_R02.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
60

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****

[mesh]
Urbino_12\Schleife_R03.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
52

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****

[mesh]
Urbino_12\Schleife_R04.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
62

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****

[mesh]
Urbino_12\Schleife_R05.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
47

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****

[mesh]
Urbino_12\Schleife_R06.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
63

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****

[mesh]
Urbino_12\Schleife_R07.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
55

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****

[mesh]
Urbino_12\Schleife_R08.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
60

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****

[mesh]
Urbino_12\Schleife_R09.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
50

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****

[mesh]
Urbino_12\Schleife_R10.o3d

[newanim]
origin_from_mesh
anim_rot
cp_latcharms
55

[viewpoint]
3

[illumination_interior]
0
1
2
3

*****



**************************************
                ËÀÌÏÛ Â ÑÀËÎÍÅ 
**************************************


[mesh]
Urbino_12\Intlight1.o3d

[illumination_interior]
0
1
2
3

**********

[matl_change]
02.png
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_nightmap]
02_n.png


**********

[mesh]
Urbino_12\Intlight2.o3d

[illumination_interior]
1
2
3
4

**********

[matl_change]
02.png
0
lights_beleuchtung_oberdeck

[matl_item]

[matl_nightmap]
02_n.png


**********

[mesh]
Urbino_12\Intlight3.o3d

[illumination_interior]
1
2
3
4

**********

[matl_change]
02.png
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_nightmap]
02_n.png

**********

[mesh]
Urbino_12\Intlight4.o3d

[illumination_interior]
1
2
3
4

**********

[matl_change]
02.png
0
lights_beleuchtung_oberdeck

[matl_item]

[matl_nightmap]
02_n.png

**********

**************************************
                ÊÀÁÈÍÀ 
**************************************

**************************************
                  ÐÀÑÏÈÑÀÍÈÅ
**************************************

[mesh]
Generic\Schedule.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[matl]
Schedule.bmp
0

[matl_freetex]
Schedule.bmp
file_schedule


[mesh]
Generic\Linienliste.o3d

[illumination_interior]
0
1
2
3

[matl]
Linienliste_ANX.bmp
0


[matl_freetex]
Linienliste_ANX.bmp
Matrix_Linelist

**************************************
        ÓÏÐÀÂËÅÍÈÅ ÊÎÍÄÈÖÈÎÍÅÐÎÌ
**************************************

[mesh]
Generic\kond_1.o3d

[matl_change]
06.png
0
lights_stand

[matl_item]

[matl_nightmap]
06_n.png

[illumination_interior]
0
1
2
3

[mouseevent]
cp_heizregler_fussraum

[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_fussraum
240
maxspeed
200

[mesh]
Generic\kond_2.o3d

[matl_change]
06.png
0
lights_stand

[matl_item]

[matl_nightmap]
06_n.png

[illumination_interior]
0
1
2
3

[mouseevent]
cp_heizregler_temp

[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_temp
240

[mesh]
Generic\kond_3.o3d

[matl_change]
06.png
0
lights_stand

[matl_item]

[matl_nightmap]
06_n.png

[illumination_interior]
0
1
2
3

[mouseevent]
cp_klimator_sw

[newanim]
origin_from_mesh
anim_rot
cp_klimator_sw
240

***
[mesh]
Generic\kond_4.o3d

[matl_change]
06.png
0
lights_stand

[matl_item]

[matl_nightmap]
06_n.png

[illumination_interior]
0
1
2
3

[mouseevent]
cp_dummy_sw01_toggle

[newanim]
origin_from_mesh
anim_trans
cp_dummy_sw01
0.0003

***
[mesh]
Generic\kond_5.o3d

[matl_change]
06.png
0
lights_stand

[matl_item]

[matl_nightmap]
06_n.png

[illumination_interior]
0
1
2
3

[mouseevent]
taster_internal_air

[newanim]
origin_from_mesh
anim_trans
cp_taster_internal_air
0.0003

***
[mesh]
Generic\kond_7.o3d

[matl_change]
06.png
0
lights_stand

[matl_item]

[matl_nightmap]
06_n.png

[illumination_interior]
0
1
2
3

[mouseevent]
taster_standheizung

[newanim]
origin_from_mesh
anim_trans
cp_taster_standheizung_target
0.0003

***

[mesh]
Generic\kond_8.o3d

[matl_change]
06.png
0
lights_stand

[matl_item]

[matl_nightmap]
06_n.png

[illumination_interior]
0
1
2
3

[mouseevent]
taster_heat_or_frost

[newanim]
origin_from_mesh
anim_trans
cp_taster_heat_or_frost
0.0003


**************************************
               ÏÅÐÅÊËÞ×ÀÒÅËÜ ÏÎÄ ÐÓËÅÌ
**************************************


[mesh]
Generic\kn_povorot1.o3d

[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.782
4.947
1.323

origin_rot_x
-10
origin_rot_y
90
origin_rot_z
0

anim_rot
cockpit_blinkerhebel
15

[newanim]
origin_trans
-0.782
4.947
1.323

origin_rot_x
-10
origin_rot_y
0
origin_rot_z
90

anim_rot
cockpit_fernlichthebel
10


[mesh]
Generic\kn_povorot2.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
cp_wiper_turnswitch

[newanim]
origin_from_mesh
anim_rot
cockpit_wischer_drehschalter
-70


[newanim]
origin_trans
-0.782
4.947
1.323

origin_rot_x
-10
origin_rot_y
90
origin_rot_z
0

anim_rot
cockpit_blinkerhebel
15

[newanim]
origin_trans
-0.782
4.947
1.323

origin_rot_x
-10
origin_rot_y
0
origin_rot_z
90

anim_rot
cockpit_fernlichthebel
10

*************
[mesh]
Generic\kn_povorot3.o3d

[illumination_interior]
0
1
2
3

[newanim]
origin_trans
-0.782
4.947
1.323

origin_rot_x
-10
origin_rot_y
90
origin_rot_z
0

anim_rot
cockpit_blinkerhebel
15

[newanim]
origin_trans
-0.782
4.947
1.323

origin_rot_x
-10
origin_rot_y
0
origin_rot_z
90

anim_rot
cockpit_fernlichthebel
10

[mouseevent]
horn_swheel

[newanim]
origin_from_mesh
anim_trans
cockpit_hupe_swheel
-0.005

**************************************
                 ÈÍÄÈÊÀÒÎÐÛ  
**************************************

Indikatory

[mesh]
generic\Ind_10.o3d

[illumination_interior]
0
1
2
3

[matl_change]
06.png
0
indic_10

[matl_item]

[matl_nightmap]
06_n.png

[mesh]
generic\Ind_1.o3d

[illumination_interior]
0
1
2
3

[matl_change]
06.png
0
indic_1

[matl_item]

[matl_nightmap]
06_n.png

******

[mesh]
generic\Ind_2.o3d

[illumination_interior]
0
1
2
3

[matl_change]
06.png
0
indic_2

[matl_item]

[matl_nightmap]
06_n.png
*********
[mesh]
generic\Ind_6.o3d

[illumination_interior]
0
1
2
3

[matl_change]
06.png
0
indic_6

[matl_item]

[matl_nightmap]
06_n.png

*********
[mesh]
generic\Ind_8.o3d

[illumination_interior]
0
1
2
3

[matl_change]
06.png
0
engine_toplivo2

[matl_item]

[matl_nightmap]
06_n.png



**

[mesh]
generic\Ind_7.o3d

[illumination_interior]
0
1
2
3

[matl_change]
06.png
0
haltewunschlampe

[matl_item]

[matl_nightmap]
06_n.png

**

[mesh]
generic\Ind_3.o3d

[illumination_interior]
0
1
2
3

[matl_change]
06.png
0
lights_blinkgeber

[matl_item]

[matl_nightmap]
06_n.png

**

[mesh]
generic\Ind_9.o3d

[illumination_interior]
0
1
2
3

[matl_change]
06.png
0
cockpit_light_tuerkontrolle

[matl_item]

[matl_nightmap]
06_n.png

**

[mesh]
generic\Ind_4.o3d

[illumination_interior]
0
1
2
3

[matl_change]
06.png
0
lights_fern

[matl_item]

[matl_nightmap]
06_n.png

**

[mesh]
generic\Ind_5.o3d

[illumination_interior]
0
1
2
3

[matl_change]
06.png
0
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
06_n.png


**************************************
                 ÈÍÄÈÊÀÒÎÐÛ ÏÎÂÅÐÕ
**************************************


[mesh]
generic\Ind_3b.o3d


[visible]
indic_3
1

[illumination_interior]
0
1
2
3

[illumination_interior]
0
1
2
3

[matl_change]
06.png
0
indic_3

[matl_item]

[matl_nightmap]
06_n.png

[mesh]
generic\Ind_4b.o3d


[visible]
indic_4
1

[illumination_interior]
0
1
2
3

[illumination_interior]
0
1
2
3

[matl_change]
06.png
0
indic_4

[matl_item]

[matl_nightmap]
06_n.png

[mesh]
generic\Ind_5b.o3d


[visible]
indic_5
1

[illumination_interior]
0
1
2
3

[illumination_interior]
0
1
2
3

[matl_change]
06.png
0
indic_5

[matl_item]

[matl_nightmap]
06_n.png

[mesh]
generic\Ind_7b.o3d


[visible]
indic_7
1

[illumination_interior]
0
1
2
3

[illumination_interior]
0
1
2
3

[matl_change]
06.png
0
indic_7

[matl_item]

[matl_nightmap]
06_n.png





[mesh]
generic\Ind_8b.o3d


[visible]
indic_8
1

[illumination_interior]
0
1
2
3

[illumination_interior]
0
1
2
3

[matl_change]
06.png
0
indic_8

[matl_item]

[matl_nightmap]
06_n.png



[mesh]
generic\Ind_9b.o3d


[visible]
indic_9
1

[illumination_interior]
0
1
2
3

[illumination_interior]
0
1
2
3

[matl_change]
06.png
0
indic_9

[matl_item]

[matl_nightmap]
06_n.png

**************************************
               ØÒÎÐÊÈ
**************************************


[mesh]
Generic\Rollo_teile.o3d

[illumination_interior]
0
1
2
3


[mesh]
Generic\Rollo.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[mouseevent]
cp_rollo


[newanim]
origin_from_mesh
anim_trans
cp_rollo_pos
-0.55

[mesh]
Generic\Rollo0.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3


[newanim]
origin_from_mesh
anim_trans
cp_rollo_pos
-0.275

---------------------------

[mesh]
Generic\Rollo_Bommel.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[mouseevent]
cp_rollo_retract


[newanim]
origin_from_mesh
anim_trans
cp_rollo_bommel
0.007

################################

[mesh]
Generic\Rollo1.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[mouseevent]
cp_rollo1


[newanim]
origin_from_mesh
anim_trans
cp_rollo1_pos
-0.55

[mesh]
Generic\Rollo10.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3


[newanim]
origin_from_mesh
anim_trans
cp_rollo1_pos
-0.275

---------------------------

[mesh]
Generic\Rollo_Bommel1.o3d

[illumination_interior]
0
1
2
3

[viewpoint]
3

[mouseevent]
cp_rollo1_retract


[newanim]
origin_from_mesh
anim_trans
cp_rollo1_bommel
0.007

---------------------------

**************************************
                ÌÀÒÐÈÖÀ
**************************************





**************************************
                ÒÅÍÜ
**************************************

[mesh]
Urbino_12\Schatten.o3d

[isshadow]

[matl]
Shadow.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

**********ÏÅÐÅÄÍßß ×ÀÑÒÜ**********

[mesh]
Urbino_12_3doors\Interior 1a.o3d

[illumination_interior]
0
1
2
3



[mesh]
Trolejbusak\Tyce.o3d

[illumination_interior]
0
1
2
3

[matl]
05.png
0

[matl_envmap]
envmap.bmp
0.1

[matl]
fenster.dds
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

[mesh]
Urbino_12_3doors\Interior 3a.o3d

[illumination_interior]
0
1
2
3

**********ÇÀÄÍßß ×ÀÑÒÜ**********

[mesh]
Urbino_12_3doors\Interior 1b.o3d

[illumination_interior]
1
2
3
4


[mesh]
Trolejbusak\Tyce2.o3d

[illumination_interior]
1
2
3
4

[matl]
05.png
0

[matl_envmap]
envmap.bmp
0.1

[mesh]
Urbino_12_3doors\Interior 3b.o3d

[illumination_interior]
1
2
3
4




**************************************
                ËÞÊÈ
**************************************

[mesh]
Urbino_12\Luk_1.o3d

[illumination_interior]
-1
-1
-1
-1

**********

[matl]
01-12m.png
0

[matl_envmap]
envmap.bmp
0.1

**********

[newanim]
origin_trans
0
1.689
2.93
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
Der_Heilige_Gral_rot1
-3
maxspeed
10

[newanim]
origin_trans
0
2.511
2.93
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
Der_Heilige_Gral_rot2
3
maxspeed
10


[mesh]
Urbino_12\Luk_2.o3d

[illumination_interior]
-1
-1
-1
-1

**********

[matl]
01-12m.png
0

[matl_envmap]
envmap.bmp
0.1

**********

[newanim]
origin_trans
0
-3.811
2.93
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
Der_Heilige_Gralb_rot1
-3
maxspeed
10

[newanim]
origin_trans
0
-2.989
2.93
origin_rot_x
90
origin_rot_y
0
origin_rot_z
0
anim_rot
Der_Heilige_Gralb_rot2
3
maxspeed
10


**************************************
               ÑÊÎÐÎÑÒÅÌÅÒÐ
**************************************


[mesh]
Generic\Panel_Tachonadel.o3d

[viewpoint]
2

[illumination_interior]
0
1
2
3

[matl_change]
06.png
0
lights_stand

[matl_item]

[matl_nightmap]
06_n.png

[newanim]
origin_from_mesh
anim_rot
cockpit_tachowinkel
1
delay
10
maxspeed
360

**************************************


[mesh]
Generic\Kilometer.o3d

[visible]
elec_busbar_main
1

[illumination_interior]
-1
-1
-1
-1

[matl]
textfeld_km-a.tga
0

[matl_alpha]
2

[matl_noZwrite]
[matl_noZcheck]

[useTextTexture]
13

[matl]
textfeld_km-b.tga
0

[matl_alpha]
2

[matl_noZwrite]
[matl_noZcheck]

[useTextTexture]
14

[matl_noZwrite]


**************************************

[mesh]
Generic\Tachometer.o3d

[illumination_interior]
0
1
2
3

[mouseevent]
Bordcomputer



**************************************
                   ÔÎÐÒÎ×ÊÈ Â ÑÀËÎÍÅ
**************************************

[mesh]
Urbino_12\Klappfenster_1L.o3d

**********

[matl]
01-12m alpha.dds
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

**********
[matl]
04.dds
0

[matl_alpha]
2


[matl_noZcheck]
[matl_noZwrite]

**********

[matl]
01-12m dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

**********

[matl]
regen.tga
0

[texcoordtransY]
window_textcoordY

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[alphascale]
Rain_Window_Norm_Wetness

**********

[illumination_interior]
1
2
3
4

[mouseevent]
cp_klappfenster_UL2

[newanim]
origin_trans
-1.253
0
2.204

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_UL2
30

**********
[mesh]
Urbino_12\Klappfenster_1R.o3d

**********

[matl]
01-12m alpha.dds
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

**********

[matl]
04.dds
0

[matl_alpha]
2


[matl_noZcheck]
[matl_noZwrite]

**********

[matl]
01-12m dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

**********

[matl]
regen.tga
0

[texcoordtransY]
window_textcoordY

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[alphascale]
Rain_Window_Norm_Wetness

**********

[illumination_interior]
1
2
3
4

[mouseevent]
cp_klappfenster_UR1

[newanim]
origin_trans
1.253
0
2.204

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_UR1
-30

**********ÑÒÅÊËÎ Ó ÇÅÐÊÀËÀ***********

[mesh]
Urbino_12\Fenster_mirror.o3d

[illumination_interior]
0
1
2
3

**********

[matl]
regen.tga
0

[texcoordtransY]
window_textcoordY

[matl_alpha]
2


[alphascale]
Rain_Window_Mirror

[matl_noZcheck]
[matl_noZwrite]


**************************************
                ÒÎ×ÊÈ ÍÀ ÑÒÅÊËÀÕ
**************************************

[mesh]
Urbino_12_3doors\Fensterkante.o3d

[illumination_interior]
1
2
3
4


[matl]
04.dds
0

[matl_envmap]
envmap.bmp
0.1

[matl_alpha]
2


[matl_noZcheck]
[matl_noZwrite]


**********

[mesh]
Urbino_12\Fahrerfenster.o3d

[illumination_interior]
0
1
2
3


**********

[matl]
01-12m alpha.dds
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

**********

[matl]
01-12m dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

**********

[matl]
04.dds
0

[matl_envmap]
envmap.bmp
0.1

[matl_alpha]
2


[matl_noZcheck]
[matl_noZwrite]

**********

[matl]
regen.tga
0

[texcoordtransY]
window_textcoordY

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[alphascale]
Rain_Window_fahrf

[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_from_mesh
anim_trans
cp_fahrerfenster_pos
-0.34


*321654

**********






[mesh]
Urbino_12_3doors\Intalpha a.o3d

[illumination_interior]
0
1
2
3


[matl_noZcheck]
[matl_noZwrite]

[matl]
04.dds
0

[matl_envmap]
envmap.bmp
0.1

[matl_alpha]
2


[matl_noZcheck]
[matl_noZwrite]

[mesh]
Urbino_12_3doors\Intalpha b.o3d

[illumination_interior]
1
2
3
4


[matl_noZcheck]
[matl_noZwrite]

[matl]
04.dds
0

[matl_envmap]
envmap.bmp
0.1

[matl_alpha]
2


[matl_noZcheck]
[matl_noZwrite]



*123465


**************************************
               ËÀÌÌÏÛ Ó ÄÂÅÐÅÉ
**************************************

[mesh]
Generic\Fahrerlicht.o3d

[illumination_interior]
0
1
2
3

[matl_change]
02.png
0
lights_fahrerlicht

[matl_item]

[matl_nightmap]
02_n.png

*****

[mesh]
Urbino_12\LampeTuerv.o3d

[illumination_interior]
0
1
2
3

[matl_change]
02.png
0
lights_fahrerlicht

[matl_item]

[matl_nightmap]
02_n.png

*****

[mesh]
Urbino_12_3doors\Lampe_v.o3d

[illumination_interior]
0
1
2
3

[matl_change]
02.png
0
door_spotlight_1

[matl_item]

[matl_nightmap]
02_n.png

*****

[mesh]
Urbino_12_3doors\Lampe_h.o3d

[illumination_interior]
1
2
3
4

[matl_change]
02.png
0
door_spotlight_2

[matl_item]

[matl_nightmap]
02_n.png

*****

[mesh]
Urbino_12_3doors\Lampe_h2.o3d

[illumination_interior]
1
2
3
4

[matl_change]
02.png
0
door_spotlight_3

[matl_item]

[matl_nightmap]
02_n.png




**************************************
                ÄÂÅÐÖÀ È ÑÄÀ×À
**************************************

[mesh]
MOKI\dvertca.o3d

[illumination_interior]
0
1
2
3

**********

[matl]
04.dds
0

[matl_alpha]
2


[matl_noZcheck]
[matl_noZwrite]


**********

[mouseevent]
cp_Fahrertuer

[newanim]
origin_trans
-0.445
3.988
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
cp_fahrertuer_pos
-80

[mesh]
MOKI\kab_1.o3d

[matl]
03.png
0

[matl_envmap]
envmap.bmp
0.5

[matl]
fenster.dds
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.4

[matl_noZwrite]

---------------------
[mesh]
MOKI\dvertca_1.o3d

[matl]
fenster.dds
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.4

[matl_noZwrite]

[mouseevent]
cp_Fahrertuer

[newanim]
origin_trans
-0.445
3.988
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
cp_fahrertuer_pos
-80




**************************************
                DRZWI1
**************************************

[mesh]
Urbino_12_3doors\Tuerbuegel_VV.o3d


[illumination_interior]
0
1
2
3


[viewpoint]
0

[newanim]
origin_trans
1.166
5.163
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-88

**********

[mesh]
Urbino_12_3doors\Tuer_VV.o3d

[illumination_interior]
0
1
2
3

[matl]
01-12m.png
0

[matl_envmap]
envmap.bmp
0.1

[matl]
01-12m alpha.dds
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

[matl]
04.dds
0

[matl_envmap]
envmap.bmp
0.1

[matl_alpha]
2


[matl_noZcheck]
[matl_noZwrite]

[viewpoint]
0

**********

[matl]
01-12m dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

**********

[matl]
regen.tga
0

[texcoordtransY]
window_textcoordY

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[alphascale]
Rain_Window_door0

**********

[newanim]
origin_trans
1.223
4.907
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
174

[newanim]
origin_trans
1.166
5.163
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-88

[mesh]
Urbino_12_3doors\Tuer_VV2.o3d


[illumination_interior]
0
1
2
3

[viewpoint]
0

[newanim]
origin_from_mesh
anim_rot
door0_buegeleisen_pos
90

[newanim]
origin_trans
1.223
4.907
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
174

[newanim]
origin_trans
1.166
5.163
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_0
-88

**********
[mesh]
Urbino_12_3doors\Tuerbuegel_VH.o3d


[illumination_interior]
0
1
2
3

[viewpoint]
0

[newanim]
origin_trans
1.166
3.897
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
88

********

[mesh]
Urbino_12_3doors\Tuer_VH.o3d

[illumination_interior]
0
1
2
3

[matl]
01-12m.png
0

[matl_envmap]
envmap.bmp
0.1

[matl]
01-12m alpha.dds
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.4

[matl]
04.dds
0

[matl_envmap]
envmap.bmp
0.1

[matl_alpha]
2


[matl_noZcheck]
[matl_noZwrite]

[viewpoint]
0

**********

[matl]
01-12m dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

**********

[matl]
regen.tga
0

[texcoordtransY]
window_textcoordY

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[alphascale]
Rain_Window_door1

**********

[newanim]
origin_trans
1.223
4.153
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-174

[newanim]
origin_trans
1.166
3.897
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
88

********

[mesh]
Urbino_12_3doors\Tuer_VH2.o3d


[illumination_interior]
0
1
2
3

[viewpoint]
0

[newanim]
origin_from_mesh
anim_rot
door1_buegeleisen_pos
90

[newanim]
origin_trans
1.223
4.153
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
-174

[newanim]
origin_trans
1.166
3.897
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_1
88

**********************





**************************************
                DRZWI2
**************************************

[mesh]
Urbino_12_3doors\Tuerbuegel_VV_1.o3d


[illumination_interior]
0
1
2
3


[viewpoint]
0

[newanim]
origin_trans
1.166
0.035
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-88

**********

[mesh]
Urbino_12_3doors\Tuer_VV_1.o3d

[illumination_interior]
0
1
2
3

[matl]
01-12m.png
0

[matl_envmap]
envmap.bmp
0.1

[matl]
01-12m alpha.dds
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

[matl]
04.dds
0

[matl_envmap]
envmap.bmp
0.1

[matl_alpha]
2


[matl_noZcheck]
[matl_noZwrite]

[viewpoint]
0

**********

[matl]
01-12m dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

**********

[matl]
regen.tga
0

[texcoordtransY]
window_textcoordY

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[alphascale]
Rain_Window_door0

**********

[newanim]
origin_trans
1.223
-0.221
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
174

[newanim]
origin_trans
1.166
0.035
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-88

[mesh]
Urbino_12_3doors\Tuer_VV2_1.o3d


[illumination_interior]
0
1
2
3

[viewpoint]
0

[newanim]
origin_from_mesh
anim_rot
door2_buegeleisen_pos
90

[newanim]
origin_trans
1.223
-0.221
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
174

[newanim]
origin_trans
1.166
0.035
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_2
-88

**********
[mesh]
Urbino_12_3doors\Tuerbuegel_VH_1.o3d


[illumination_interior]
0
1
2
3

[viewpoint]
0

[newanim]
origin_trans
1.166
-1.231
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
88

********

[mesh]
Urbino_12_3doors\Tuer_VH_1.o3d

[illumination_interior]
0
1
2
3

[matl]
01-12m.png
0

[matl_envmap]
envmap.bmp
0.1

[matl]
01-12m alpha.dds
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.4

[matl]
04.dds
0

[matl_envmap]
envmap.bmp
0.1

[matl_alpha]
2


[matl_noZcheck]
[matl_noZwrite]

[viewpoint]
0

**********

[matl]
01-12m dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

**********

[matl]
regen.tga
0

[texcoordtransY]
window_textcoordY

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[alphascale]
Rain_Window_door1

**********

[newanim]
origin_trans
1.223
-0.975
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-174

[newanim]
origin_trans
1.166
-1.231
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
88

********

[mesh]
Urbino_12_3doors\Tuer_VH2_1.o3d


[illumination_interior]
0
1
2
3

[viewpoint]
0

[newanim]
origin_from_mesh
anim_rot
door3_buegeleisen_pos
90

[newanim]
origin_trans
1.223
-0.975
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
-174

[newanim]
origin_trans
1.166
-1.231
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_3
88

**********************



**************************************
                DRZWI3
**************************************

[mesh]
Urbino_12_3doors\Tuerbuegel_VV_2.o3d


[illumination_interior]
0
1
2
3


[viewpoint]
0

[newanim]
origin_trans
1.166
-3.938
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_4
-88

**********

[mesh]
Urbino_12_3doors\Tuer_VV_2.o3d

[illumination_interior]
0
1
2
3

[matl]
01-12m.png
0

[matl_envmap]
envmap.bmp
0.1

[matl]
01-12m alpha.dds
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

[matl]
04.dds
0

[matl_envmap]
envmap.bmp
0.1

[matl_alpha]
2


[matl_noZcheck]
[matl_noZwrite]

[viewpoint]
0

**********

[matl]
01-12m dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

**********

[matl]
regen.tga
0

[texcoordtransY]
window_textcoordY

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[alphascale]
Rain_Window_door0

**********

[newanim]
origin_trans
1.223
-4.194
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_4
174

[newanim]
origin_trans
1.166
-3.938
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_4
-88

[mesh]
Urbino_12_3doors\Tuer_VV2_2.o3d


[illumination_interior]
0
1
2
3

[viewpoint]
0

[newanim]
origin_from_mesh
anim_rot
door4_buegeleisen_pos
90

[newanim]
origin_trans
1.223
-4.194
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_4
174

[newanim]
origin_trans
1.166
-3.938
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_4
-88

**********
[mesh]
Urbino_12_3doors\Tuerbuegel_VH_2.o3d


[illumination_interior]
0
1
2
3

[viewpoint]
0

[newanim]
origin_trans
1.166
-5.204
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
88

********

[mesh]
Urbino_12_3doors\Tuer_VH_2.o3d

[illumination_interior]
0
1
2
3

[matl]
01-12m.png
0

[matl_envmap]
envmap.bmp
0.1

[matl]
01-12m alpha.dds
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.4

[matl]
04.dds
0

[matl_envmap]
envmap.bmp
0.1

[matl_alpha]
2


[matl_noZcheck]
[matl_noZwrite]

[viewpoint]
0

**********

[matl]
01-12m dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

**********

[matl]
regen.tga
0

[texcoordtransY]
window_textcoordY

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[alphascale]
Rain_Window_door1

**********

[newanim]
origin_trans
1.223
-4.948
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
-174

[newanim]
origin_trans
1.166
-5.204
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
88

********

[mesh]
Urbino_12_3doors\Tuer_VH2_2.o3d


[illumination_interior]
0
1
2
3

[viewpoint]
0

[newanim]
origin_from_mesh
anim_rot
door5_buegeleisen_pos
90

[newanim]
origin_trans
1.223
-4.948
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
-174

[newanim]
origin_trans
1.166
-5.204
0
origin_rot_x
0
origin_rot_y
-90
origin_rot_z
0
anim_rot
door_5
88

**********************

**************************************
                NOTHAHN
**************************************

*****Aussen*****

[mesh]
Urbino_12_3doors\Nothahn_V_a.o3d

[illumination_interior]
-1
-1
-1
-1

[mesh]
Urbino_12_3doors\Nothahn_H_a.o3d

[illumination_interior]
-1
-1
-1
-1

[mesh]
Urbino_12_3doors\Nothahn_H2_a.o3d

[illumination_interior]
-1
-1
-1
-1

*****Innen*****

[mesh]
Urbino_12_3doors\Nothahn_V_i.o3d

[illumination_interior]
0
1
2
3

[mesh]
Urbino_12_3doors\Nothahn_H_i.o3d

[illumination_interior]
1
2
3
4

[mesh]
Urbino_12_3doors\Nothahn_H2_i.o3d

[illumination_interior]
1
2
3
4

**************************************
                ÊÓÇÎÂ
**************************************

[mesh]
Generic\Refl_ext.o3d

[illumination_interior]
-1
-1
-1
-1

[mesh]
Trolejbusak\Klima.o3d

[illumination_interior]
-1
-1
-1
-1

[mesh]
Trolejbusak\Wagenkasten.o3d


**********

[matl]
04.dds
0

[matl_alpha]
2


[matl_noZcheck]
[matl_noZwrite]

**********

[matl]
01-12m dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

**********

[matl]
01-12m.png
0

[matl_envmap]
envmap.bmp
0.1

**********

[illumination_interior]
-1
-1
-1
-1

**********

[matl]
01-12m alpha.dds
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

**********

[matl]
regen.tga
0

[texcoordtransY]
window_textcoordY

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[alphascale]
Rain_Window_Norm_Wetness




**********

[matl]
regen.tga
1

[texcoordtransY]
window_textcoordY

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

[matl_noZcheck]
[matl_noZwrite]



**********
**********

[mesh]
Urbino_12\Fenster_front.o3d

[illumination_interior]
0
1
2
3

[matl]
regen.tga
0

[texcoordtransY]
window_textcoordY

[matl_alpha]
2

[matl_noZwrite]

[alphascale]
Rain_Window_Wiped_Wetness

[matl_noZcheck]
[matl_noZwrite]

**********

[matl]
01-12m dreck.dds
0

[alphascale]
Dirt_Wiped

[matl_alpha]
2

[matl_noZwrite]

**********ÏÅÐÅÄÍßß ×ÀÑÒÜ***********

[mesh]
Urbino_12\Fenster_interiora.o3d

[illumination_interior]
0
1
2
3

**********

[matl]
01-12m alpha.dds
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

**********

[matl]
01-12m dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

**********

[matl]
regen.tga
0

[texcoordtransY]
window_textcoordY

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[alphascale]
Rain_Window_Norm_Wetness

**********

[matl]
regen.tga
1

[texcoordtransY]
window_textcoordY

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

[matl_noZcheck]
[matl_noZwrite]

**********ÇÀÄÍßß ×ÀÑÒÜ***********

[mesh]
Urbino_12_3doors\Fenster_interiorb.o3d

[illumination_interior]
1
2
3
4

**********

[matl]
01-12m alpha.dds
0

[matl_alpha]
2

[matl_envmap]
envmap.bmp
0.4

[matl_noZcheck]
[matl_noZwrite]

**********

[matl]
01-12m dreck.dds
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]

**********

[matl]
regen.tga
0

[texcoordtransY]
window_textcoordY

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

[alphascale]
Rain_Window_Norm_Wetness


**********


**************************************
                ÍÎÌÅÐÀ ÍÀ ÊÓÇÎÂÅ
**************************************

[mesh]
Trolejbusak\wagennummer.o3d

[illumination_interior]
0
1
2
3

[matl]
wagennummer.bmp
0

[useTextTexture]
0

[matl_alpha]
2

[matl_texadress_clamp]

[matl]
D_kennzeichen.bmp
0

[useTextTexture]
1

[matl_alpha]
2

[matl_texadress_clamp]


**************************************
                ÎÑÂÅÙÅÍÈÅ
**************************************

[interiorlight]
lights_fahrerlicht
0.8
250
230
180
-0.26
4.7
2

[interiorlight]
lights_beleuchtung_unterdeck
1.2
250
230
180
-0.54
2.9
1.9

[interiorlight]
lights_beleuchtung_oberdeck
1.8
250
230
180
0.54
0.7
1.9

[interiorlight]
lights_beleuchtung_unterdeck
1.8
250
230
180
-0.54
-1.7
1.9

[interiorlight]
lights_beleuchtung_oberdeck
1.8
250
230
180
0.54
-4.6
1.9



**************************************
                ÂÛÕËÎÏÛ
**************************************

Rauchsystem

[smoke]
-1
-6
0.35
-1
-0.7
0
auspuff_vel
0.2
auspuff_freq
1
0.95
-0.6
0.5
4
auspuff_alpha
1
0.2
0.2
0.2



**************************
BS120
**************************

[mesh]
Trolejbusak\BUSE/pruhl_box.o3d

[viewpoint]
2

[matl]
pruhl.tga
0

[matl_alpha]
2




#######################################
Pøíští zastávka


[mesh]
Trolejbusak\BUSE/2_radek.o3d

[viewpoint]
2

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
25

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
elec_busbar_main

[visible]
bs120_animace_vis
0

[newanim]
origin_from_mesh
anim_trans
bs120_animace
-0.35



[mesh]
Trolejbusak\BUSE/BUSE_INT_HO.o3d

[viewpoint]
2

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
26

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
elec_busbar_main

[mesh]
Trolejbusak\BUSE/BUSE_INT_HO_2.o3d

[viewpoint]
2

[matl]
Matrix_Ziel_font.bmp
0

[useTextTexture]
8

[matl_alpha]
2

[matl_lightmap]
svetlo_l.bmp
elec_busbar_main
